Thursday, March 31, 2011

Pop Quiz, Hot Shot!

Are there any magic items that are unique to one version of D&D (only appeared in one of the following: OD&D, Holmes, AD&D 1E, BX, BECMI/RC, AD&D 2E, D&D 3E, D&D 4E, or a clone like C&C, LL, S&W, OSRIC, LotFP: WFRPOHMYGODHOWLONGCANTHISACRONYMGET*, etc.) that you feel like you couldn't run the game without?

Holmes' weird scrolls?  Something from UA that didn't ever appear again?  One of Frank's from the Companion Set?  Something from a module or supplement?  Something someone added to a clone that you now wish the game had had all along?

Basically, is there any item that you feel is so iconic that D&D wouldn't be the same without it, but it only appears in one set (as far as you know, anyway). 

Or if there's a monster or spell, or something similar, go ahead and share that, too.

And shoot the hostage.

From orbit.

With a nuke.

It's the only way to be sure.

*Just kidding, Raggi!

3 comments:

  1. No. In my opinion all known classes, races, spells, magic items and monsters are replacable. The way these items interact with each other is much more important.

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  2. Well if you're including AD&D then I'd have to say I can't imagine playing "D&D" without the Barbarian. I hate most of the implementations, but damn if I don't like the idea. Magic Missile isn't included in OD&D, so I'd say that counts too.

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  3. For me, one item could be the staff of healing - it's heavily featured in Moldvay BX and classic D&D, but didn't have an equivalent version in AD&D.

    (Remember, the BX version will heal an unlimited number of people per day, no charges, but any one person can only be healed once per day).

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