I was curious about ChatGPT. Lots of discussion about it in academic/education circles. As a second language teacher who does teach academic writing, this (and computer translation) are things I need to keep up on.
But for my first foray with the AI text generator, of course I wanted to see how it could assist with adventure design. Here are two quick prompts I gave it (my prompts in bold, ChatGPT in blue):
Gamma World Adventure Module
Generate an adventure module for Gamma World 2nd Edition in the style of TSR modules.
Sorry, as a language model AI I do not have the ability to play games, but I can help you write an adventure module!
Here's an adventure module for Gamma World 2nd Edition in the style of TSR modules:
Title: "The Lost City of Nefara"
Introduction: In the post-apocalyptic world of Gamma World, rumors have circulated for years about a lost city of advanced technology and untold riches. Many have searched for the legendary city of Nefara, but none have returned. Now, the players have received a lead from a trusted source that could lead them to the lost city.
Objective: The players must navigate through the treacherous terrain of the wasteland and avoid danger from mutated creatures and hostile factions to find the lost city of Nefara and uncover its secrets.
Setting: The adventure takes place in a desolate wasteland, filled with mutated creatures, ruined buildings, and dangerous hazards. The lost city of Nefara is said to be located at the heart of the wasteland, protected by advanced technology and guarded by powerful mutants.
The players must navigate a treacherous sandstorm, avoiding sandwyrms and other dangerous creatures.
They will come across a band of raiders, who are searching for the lost city themselves. The raiders may offer to join forces with the players or attack them on sight.
The players will discover a hidden underground facility filled with robots and advanced technology. However, the facility is guarded by a powerful AI system that will not allow anyone to enter without proper clearance.
As they near the lost city, the players will face a horde of mutated beasts, including giant scorpions and fire-breathing lizards.
The lost city of Nefara is guarded by powerful mutants, who will challenge the players to prove their worth before allowing them to enter.
Conclusion: If the players are able to navigate the dangers and reach the lost city of Nefara, they will discover a city filled with advanced technology and untold riches. However, they will also uncover a dark secret about the city's past, which could have dire consequences for the world of Gamma World.
Note: This is just a basic outline of the adventure module, and it can be expanded upon as desired. The specific details and challenges can be adjusted to fit the players and their characters.
Generate a list of confidence schemes appropriate to the Star Wars universe.
Here's a list of confidence schemes that could be appropriate for the Star Wars universe:
Fake Holocron Scam: A con artist offers to sell a rare and valuable holocron to a wealthy collector, but the holocron is actually a fake.
Counterfeit Credits Scam: A criminal creates fake credits and tries to pass them off as legitimate currency, using the confusion of the war and the chaos of the galaxy to their advantage.
Bogus Military Contracts Scam: A fraudster claims to represent a powerful military organization and offers contracts to small businesses, promising a large payout in exchange for an up-front fee.
Illicit Arms Deal Scam: A confidence artist poses as a black market arms dealer and sells faulty or useless weapons to unsuspecting buyers.
Rogue Planet Scam: A swindler convinces investors to fund the development of a new colony on a "discovered" rogue planet, only to disappear with the funds once the investors have paid.
Artifact Smuggling Scam: A smuggler offers to sell valuable and rare artifacts, but instead delivers fake replicas to the buyer.
Fake Job Offer Scam: A con artist offers false employment opportunities to young and inexperienced individuals, only to steal their credits or use them for illegal activities.
Sabotaged Starship Scam: A scam artist offers to repair or upgrade a starship, but instead sabotages it, causing it to malfunction or crash.
Note: This list is not exhaustive, and these schemes can be adjusted to fit the specific story and setting of a Star Wars adventure.
That's not bad. The Gamma World "module" lacks concrete details, and it's presented as a railroad. But it has a good set-up, progression, and ending with hook for further play.
I could work with a skeleton like that and flesh it out. I would probably try more specific prompts in the future.
For Star Wars, I gave it a more general prompt, and it gave some good ideas that could be developed further.
Now, this is not revolutionary. I could easily have come up with these ideas (or similar) myself. But if I were to run an impromptu game, and needed ideas quickly, this could be helpful.
So what do you all think?