Showing posts with label dragon's delve. Show all posts
Showing posts with label dragon's delve. Show all posts

Sunday, March 3, 2013

Return to Dragon's Delve

Last Friday was a holiday in Korea, so on Thursday night we (being Rick the DM, myself, Dean and Jeremy) played another session of Rick's Pathfinder game set in Monte Cook's Dragon's Delve megadungeon.  Dean plays Little Sparrow, a Human Monk (planning to multiclass Monk/Cleric at level 2), a staff-wielding friar.  Jeremy plays Harathys, a Human Fighter, rather mercenary in outlook.  I play Wooderson, an Elf Cleric of Manidono, purveyor of halfling herb, magic mushrooms, and other mind-altering goodies.  [Erin, not sure if you read this, but if you do, thanks for the inspiration!]

*Warning: module spoilers for the adventure.  If you think you might play this and don't want it spoiled, you should probably skip my Dragon's Delve posts in the future.*

We'd done a bit of RP in town (well, mostly Dean and Jeremy) and learned a few things.    We set out to explore the ruins with Evanerys the Elven Rogue (our NPC companion).  The entranceway, for those following along from my previous post or who followed Monte's Dungeon-a-day Blog where this thing got started, has three stairways.  This time, we returned to the pool room where we had found the books and fought the ghast.

There was another door with scratching sounds behind it.  Opening it, we managed to release another undead creature.  Luckily for us, it went down to one solid hit from Harathys's sword.  It was also inhabiting a small cell with no other doors or anything of interest.  Returning to the pool room (as in scrying pool, not billiards hall), we found a secret door to the north. 

It led to a short hallway with another secret door at the far end.  We heard some voices talking, but no one understood what they were saying.  Bursting out of the doorway, we found an orc/hobgoblin dinner party underway.  We were matched numbers wise, and they seemed tough.  The leader spoke common, and gave us a chance to identify ourselves.  Harathys failed at a bluff, but Wooderson's diplomacy and doobies earned us a chance to return the way we had came.

Exploring a bit more, there was another corridor from the pool room headed east.  It led to a room with a magically locked glowing blue door (Wooderson had heard rumors that these were password protected creations of a group known as the "Mages Four").  In another room, we found an ornate key.  And that seemed to be as far as we could go without the password or trying to fight the orcish dining club.

Returning to the entrance and then going west, we came to an oblong room with a skeleton at the base of the stairs we were descending.  Wary of traps, we found that there was nothing immediately threatening.  We did hear animal growling in the distance.  Wooderson also found a secret door in the floor.  The growling was getting nearer, so we prepared ourselves for battle.  It was a mountain lion, and we quickly dispatched it.  Following it back to the lair, we encountered its mate, guarding their young.  We spent a couple of ranged attacks and damaged it, but it didn't pursue.  Instead, it just held its ground and guarded its young.  Feeling bad about that (although there were some thoughts of trying to sell the cubs in town), we retreated back to the oblong room. 

The trap door opened onto a ladder going down.  We decided not to explore that yet.  At the south end of the room, a door led us down a slope into a very large room with catwalk-type galleries or balconies.  A trio of moldering skeletons were in the room.  We burned them with oil, avoiding potential dungeon funk mayhem, but also destroying any treasure they might have had. 

After that, we headed back to town.  We didn't find any loot, but we explored a fair amount of real estate, eliminated a few threats, and have some leads to follow up on in town.

Tuesday, February 12, 2013

Trying out Dragon's Delve, Monte Cook's Dungeon-a-day Dungeon

Remember when Monte Cook was creating a mega-dungeon online and asking people to subscribe to get the content?  Well, Rick was a subscriber and after sitting in on our last Vaults of Ur game, he had an itch to run his own game.

After a brief debate about whether to use 3.5 or Pathfinder, we settled on Pathfinder as the rules set.  And last Sunday evening, Dean, Jeremy and I set out to explore a bit of Dragon's Delve.

Dean was playing Little Sparrow, a Human Friar (currently Monk, intending to multiclass Cleric to get a "monk" who is more of a Gregorian or Franciscan than a Shaolin).*  Jeremy was playing Harathys, a Human Fighter (the name is recycled but the character is new).  I'm playing Wooderson, an Elf stoner (of undetermined class at the moment...).  We were joined by an NPC Elf Rogue (and kudos to Rick for playing the Rogue well as an NPC, and putting the burden on us to order him to check for traps and stuff).

From the initial chamber, there were three sets of stairs.  We chose one which the Rogue said contained a strange pool.  The room had a pair of goddess statues, the pool, and large bronze doors at the far end.  The pool contained perfectly fresh water, and a crescent moon was painted on the ceiling above.  There were also a pair of corridors leading out of the room, both headed east, at the flanks of the east wall (which also had the brass doors).  We could hear scratching sounds from the northern passage.

Well, after detecting divination magic in the pool but being unable to activate it, we tried the brass doors.  The rogue unlocked them, and we found the remains of a library.  We scooped up all the books that were intact, and one was a sort of log-book of what we assume to be the scrying pool in the previous room.  We've got a command word to activate it, and a warning that bad things happen to those who abuse the pool's power. 

We heard fluttering of bat wings approaching while searching the room, but closing the doors allowed us to avoid that encounter.

Next, we went to investigate the scratching sounds.  The corridor was a dead end with a pair of locked doors.  We could hear scratching from behind each.  The Rogue failed to unlock the first door, but with a toke of some of my special herbs, he was able to unlock the next. 

And the room contained a ghast!  Harathys heroically tried to hold the door closed while we retreated to the pool room so that more than one could attack it at once.  He didn't manage to shut the door all the way, but bought us time to get into position and avoided an attack of opportunity running back to join us.  The ghast sickened Wooderson (that's me), but the rest of the party managed to be unaffected by his stench.  Undeterred, we used good teamwork to slay the beast.

No more treasure, and pretty sure Harathys had caught some nasty disease from his wounds, we retreated back to town.  Sold all of the books except the one about the pool, donated that gold to the temple, and got our Fighter on the mend.

It was a fun session, and I'm looking forward to playing more in Rick's game!