Wednesday, October 2, 2019

TSR-East Classes: Sohei

Sohei have been a staple class of OA play since the 1E days. It wouldn't surprise me to hear that someone had made a sohei class and published it in The Dragon or one of the other early gaming magazines. They were historical armed Buddhist monks who formed armies and took on the samurai to protect their wealth base of agricultural holdings around their temple complexes. They used populist rhetoric that they were "protecting the commoners" but the reality, from the history books I've read, was a case of "Meet the new boss. Same as the old boss." As the song says.

But there is Benkei. Benkei is the prototypical sohei. And he's a really cool figure. Much like Miyamoto Musashi is the prototypical wandering duelist ronin of history or Hattori Hanzo the prototypical "man of Iga" (ninja) of history. Plus, the sohei had equivalents in China and elsewhere. The Shaolin monks are cut from the same archetypal cloth. Both groups are religious sects that practice martial arts.

And in D&D terms, that's a Cleric. But I already based the Mudang on the Cleric. But then D&D has the Druid, which is also like the Cleric but not quite (and later editions from 2E onward provide a vast array of variations on the Cleric as Cleric!). So I think there's room for two.

I did try to vary the spell lists as much as I could. The problem is that the lower level spells seem fairly integral to both classes. So early on, they will seem pretty similar. Mudang do get 10 spells per level while Sohei only get 8. The Sohei spells are primarily focused on attack/defense boosting rather than the healing/general utility of the Mudang spell list.

Mudang have only blunt weapons and light armor but can Turn Undead (and other things). Sohei get all weapons, medium armor, and unarmed fighting damage in case you want to play a more Shaolin style character, and they get a d8 hit die while the Mudang gets the normal Cleric d6. Sohei, being more warriors, have a minimum Strength requirement compared to the minimum Wisdom requirement of the Mudang.

Here is the class:

Sohei (Warrior-Monk) AKA Zhànsēng, Jeonseung
Requirement: Str 9
Prime Requisite: Wis [13 +5%, 16 +10%]
Hit Die: d8 to 9th level, +2/level after
Arms: all weapons, medium armor and shields
Special Abilities: spells, unarmed damage
Sohei Advancement
Level
XP
BAB
Abilities
1
2
3
4
5
6
1
0
+1
Unarmed d6
1
2
1750
+1

2
3
3500
+1

2
1
4
7000
+1

2
2
5
15,000
+3
Unarmed d8
2
2
1
6
30,000
+3

3
2
2
7
60,000
+3

3
3
2
1
8
120,000
+3

3
3
3
2
9
240,000
+5

4
4
3
2
1
10
360,000
+5
Unarmed d10
4
4
3
3
2
11
480,000
+5

4
4
4
3
2
1
12
600,000
+5

5
5
4
3
2
2
13
720,000
+7

5
5
5
3
3
2
14
840,000
+7

6
5
5
3
3
3
15
960,000
+7
Unarmed d12
6
5
5
4
3
3
Spells: A sohei can cast a number of spells of the levels shown on the Sohei Advancement chart each day. The sohei must prepare their spells in advance, but may select from any spells of appropriate level from the sohei spell list.
Unarmed Damage: A sohei fighting with their unarmed strikes or with improvised weapons deals 1d6 damage with the attack. 



Sohei
Save Level:
1-4
5-8
9-12
13-15
Death Ray/Poison
11
9
7
5
Magic Wand
12
10
8
6
Paralysis/Turn to Stone
14
12
10
8
Dragon Breath
16
14
12
10
Rod/Staff/Spell
15
13
11
9


Sohei Spells

Level 1

1. Cure Light Wounds*
2. Detect Evil
3. Detect Magic
4. Elemental Weapon
5. Hold Portal
6. Protection from Evil
7. Remove Fear*
8. Resist Cold

Level 2

1. Bless*
2. Find Traps
3. Hold Person*
4. Protection from Weapons
5. Resist Fire
6. Silence 15' Radius
7. Snake Charm
8. Wood Form

Level 3

1. Continual Light*
2. Elemental Ward
3. Flame Whip
4. Locate Object
5. Remove Curse*
6. Striking
7. Water Form
8. Wind Dragon

Level 4

1. Cure Serious Wounds*
2. Dispel Magic
3. Fire Form
4. Neutralize Poison*
5. Pro. from Evil 10' radius
6. Protection from Lightning
7. Spirit Step
8. Sticks to Snakes

Level 5

1. Conjure Monster
2. Cure Critical Wounds*
3. Dispel Evil
4. Earth Form
5. Raise Dead*
6. Regeneration
7. Truesight
8. Wall of Ghosts

Level 6

1. Anti-Magic Shell
2. Animate Objects
3. Banish
4. Burning Blood
5. Find the Path
6. Metal Form
7. Speak with Monsters*
8. Transformation

No comments:

Post a Comment