*and 70's, 90's, 00's, 10's...
For my take on the ninja (round 5 since I've already done four versions in Chanbara!), I modified the Halfling class. It's a bit of a power-up over the traditional Halfling. No weapon restrictions, they can rise above 8th level, I increased their indoor hide chance a bit, gave them Dwarf trap/sliding wall detection and Elf secret door detection, and Thief's backstab! What do they give up for that? Heavy armor (plate equivalent) and shields, bonuses to hit with ranged weapons and AC vs larger than man-sized creatures. Oh, and their saving throws don't improve quite as fast, but they're still good (equal to the Dwarf/Hwarang). Actually, I might change that, and put them back at Thief saves since they do have some nice extra powers over the Halfling. I'll think about it.
Here is the Ninja:
Ninja
(Spy) AKA Cìkè,
Amsalja, Shinobi
Requirement:
Con 9
Prime Requisite:
Dex [13 +5%, 16 +10%]
Hit Die: d6
to 9th level, +2/level after
Arms: all
weapons, medium armor
Special
Abilities: stealth, perception, backstab
Ninja Advancement
|
|||
Level
|
XP
|
BAB
|
Abilities
|
1
|
0
|
+1
|
Stealth, Perception, Backstab |
2
|
2000
|
+1
|
|
3
|
4000
|
+1
|
|
4
|
8000
|
+3
|
|
5
|
16,000
|
+3
|
Backstab x3 |
6
|
32,000
|
+3
|
|
7
|
64,000
|
+5
|
|
8
|
120,000
|
+5
|
|
9
|
240,000
|
+5
|
|
10
|
360,000
|
+7
|
Backstab x4 |
11
|
480,000
|
+7
|
|
12
|
600,000
|
+7
|
|
13
|
720,000
|
+9
|
|
14
|
840,000
|
+9
|
|
15
|
960,000
|
+9
|
Backstab x5 |
Stealth: A
ninja can conceal themselves when out of doors 1-9/d10. Indoors, they
can hide 1-3/d6. They may not move while hiding without giving away
their position.
Perception: A
ninja has a chance to detect traps 1-3/d6, secret doors or sliding
passages 1-2/d6, and hear faint noises 1-2/d6.
Backstab: A
ninja that surprises an opponent or attacks from hiding gets a +4
bonus to the attack, and deals double damage if successful. The
damage increases at 5th, 10th, and 15th
level as shown on the Ninja Advancement chart.
Hwarang, Ninja
|
|||||
Save Level: |
1-3
|
4-6
|
7-9
|
10-12
|
13-15
|
Death Ray/Poison |
10
|
8
|
6
|
4
|
2
|
Magic Wand |
11
|
9
|
7
|
5
|
3
|
Paralysis/Turn to Stone |
12
|
10
|
8
|
6
|
4
|
Dragon Breath |
15
|
13
|
11
|
9
|
7
|
Rod/Staff/Spell |
13
|
12
|
10
|
8
|
6
|
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