I mentioned the other day that I've started a more general Asian fantasy themed set of classes for TSR. The first class is the Hwarang. Historical Hwarang were a sort of aristocratic youth organization of the Silla Kingdom in ancient Korea (1st century BC to 10th century AD). Because the aristocrats made up the armed forces (or at least the officers), many of the hwarang were soldiers. Over time, the idea of the hwarang evolved in legend to sort of a "knights of the round table" type group. That's probably not historically accurate, but it's how some people remember them today. And that's good enough for my purposes of naming a class which is a strong, dependable warrior type.
Based on the Dwarf class, I dropped the dwarven detection abilities and infravision. Instead, all weapons are fine for them, and they can maximize their damage a number of times per day equal to their level. TSR uses AD&D hit die types (d10 Fighters, not d8 as in BX/BECMI) so these guys also get a d10. I think I said all this the other day. And they also get the very good Dwarf saving throws. They aren't flashy, but they are tough.
I've listed an English name and alternate names for each class, by the way. Some names are Chinese, some Japanese, some Korean. I should probably add some Mongolian and Vietnamese as well... So if you don't want to call them Hwarang, you can use one of the others.
Here's the class as it stands right now:
Hwarang
(Knight) AKA Zhànshì,
Bushi
Requirement:
Con 9
Prime Requisite:
Str [13 +5%, 16 +10%]
Hit Die: d10
to 9th level, +3/level after
Arms: all
weapons, all armor and shields
Special
Abilities: maximize damage, multiple attacks
Hwarang Advancement
|
|||
Level
|
XP
|
BAB
|
Abilities
|
1
|
0
|
+1
|
Maximize Damage |
2
|
2200
|
+1
|
|
3
|
4400
|
+1
|
|
4
|
8800
|
+3
|
|
5
|
17,000
|
+3
|
|
6
|
35,000
|
+3
|
|
7
|
70,000
|
+5
|
|
8
|
140,000
|
+5
|
2 Attacks |
9
|
270,000
|
+5
|
|
10
|
400,000
|
+7
|
|
11
|
530,000
|
+7
|
|
12
|
660,000
|
+7
|
3 Attacks |
13
|
790,000
|
+9
|
|
14
|
920,000
|
+9
|
|
15
|
1,050,000
|
+9
|
Maximize Damage:
When a hwarang hits in combat, instead of rolling for damage they may
automatically deal their maximum damage for that weapon. This ability
may be used a number of times per day equal to the hwarang’s level.
Multiple Attacks:
A hwarang may attack twice per round at 8th level, and
three times per round at 12th level.
Hwarang
|
|||||
Save Level: |
1-3
|
4-6
|
7-9
|
10-12
|
13-15
|
Death Ray/Poison |
10
|
8
|
6
|
4
|
2
|
Magic Wand |
11
|
9
|
7
|
5
|
3
|
Paralysis/Turn to Stone |
12
|
10
|
8
|
6
|
4
|
Dragon Breath |
15
|
13
|
11
|
9
|
7
|
Rod/Staff/Spell |
13
|
12
|
10
|
8
|
6
|
Huh. I briefly studied a martial art called "Hwarang Do" in conjunction with my more usual tae kwon do (back when I was much younger and more limber). I'd assume the name is somehow related to this historic group (perhaps simply as an inspiration), but the instructor's long gone, so no way to ask.
ReplyDeleteI fully approve re-skinning dwarves by the way.
; )
From what I've read, Hwarang-do is very much "inspired by" rather than any sort of tradition dating back centuries. Post-colonial Korean martial arts especially seem to be reactions to Japanese martial arts.
ReplyDeleteTae Kwon Do is like Karate but with more kicks.
Hapkido is pretty much just renamed Aikido.
Japan had Bushido, so Korea has Hwarang-do.
Reskinned demi-humans are pretty versatile! Elves and Halfings also get the treatment in these rules. :D