I'm on vacation. The dissertation is finished (a few weeks ago actually, graduation at the end of February). Next week, I need to start editing down the dissertation into three or four publishable papers. But for now, I'm working on Chanbara.
I've made a few minor class edits based on play tests. I've added a couple of monsters, and changed speeds of characters and monsters to match up with Classic D&D. I made some changes to poisons based on an old post of Alexis' from last November at The Tao of D&D (if you're reading this, it's not exactly your method, but the new system was influenced by yours). Oh, and I've got wandering monster and wilderness encounter tables! It's one thing I completely forgot to add to Flying Swordsmen.
I'm thinking of possibly splitting the book in two. A player's book and a GM's book. Maybe. The draft text is sitting at around 70 pages, but there are some more things I could add (like more monsters and magic items, more examples of organizations that can serve as allegiances for PCs), and a few things I might cut (like the campaign setting, which I could expand and release separately). If I go with the two book approach, they'd both be pretty short though, even if I use ample amounts of art. And I have collected ample amounts of public domain art to use. But I doubt I'll be making any box sets, so I'll probably stick to the single volume approach.
Tonight, I pulled up GIMP and noodled around with a more simplistic (Zen) cover idea, trying to make it look like an old Japanese block print rice paper book. Lee Barber, if you're reading, I could use your graphic design criticism on this!
Player Character Starting Money - I
10 hours ago