Monday, August 22, 2016

5E Dragonlance: Feasibility

So, having skimmed over certain parts of Dragonlance Adventures (the 1E sourcebook), the 5E PHB, Sword Coast Adventurer's Guide, and several of WotC's Unearthed Arcana articles, I feel like from a player perspective doing Dragonlance with 5E wouldn't be too hard.

It won't be an exact fit, but then I didn't expect it to be. But by limiting the races, classes, and class specialization paths (and switching a few around), it could work.

Races: Human, Elf (no Dark Elf/Drow), Half-Elf, Dwarf (both subraces OK), Halfling (Kender subrace only, abilities taken from Play Test materials), Gnome (Rock Gnome subrace only, expanded tinker stuff from DLA), Minotaur (using Half-Orc race - DMWieg pointed me to a UA Krynn Minotaur, but just using the half-orc seems easier to me, although I will give them the horn attack from the UA class).

Classes: Barbarian (DLA mentions them), [Cleric - only after someone finds the Disks of Mishakal or some other relic], Fighter, Knight of Solamnia (spell-less Paladin, can use spell slots for smite, with UA Cavalier (Fighter) path for Knights of the Crown, standard Oath of Devotion path for Knights of the Sword [gain spells after Clerics introduced], and the Purple Dragon Knight (Fighter) path for Knights of the Crown), Ranger, Rogue, Wizard (home-brewed White/Red/Black robe specializations instead of the normal spell school specialization, with custom spell lists based off of the guidelines in DLA)

Backgrounds don't really need to be changed.

That's fairly simple (although I wonder if players would go for it if I also instituted 1E style race/class restrictions...).

From the DM perspective, it's a little harder. I printed up the "important" parts of the first two modules. The first has a bit of a sandbox feel already (if I ignore the plot roadblocks built into many encounters), plus the ruins of Xak Tsaroth. The second was less useful as the first half was very plot railroady (get the PCs captured, rescued by elves then sent to Pax Tharkas to rescue everyone), but the second half has the fortress of Pax Tharkas and the Sla Mori tomb under it, which is useful to me.

There are 11 more modules in the main storyline, plus two supplemental ones, stuff I may need to look for in DLA, box sets, etc.

Now, I don't need to do all of this at once, of course, but I'll need to get my hands on a 5E Monster Manual (only have the PHB in hard copy ATM) and see how easy it will be to switch out monsters from 1E Dragonlance to 5E (and how hard to convert those that aren't in 5E).

Anyway, it's doable. I just need to find some time to get Chanbara finished first (and hope Gamer ADD doesn't get me off on some other tangent in the meantime!).


  1. Yes, please finish Chanbara first, many of us eagerly await it.

  2. You could probably run with just the free DM Basic rules. It includes a pretty decent selection of monsters, though without art or detailed descriptions. I run 5e regularly and have not shelled out for the MM yet.

    The math in 5e is also pretty compatible with other editions. Monsters from 0e through 2nd edition are mostly fine, though you might want to boost HP and Damage by a bit. You may also want to adjust anything that has very good armor class. 3rd edition stuff is probably fine out of the box, but again you might want to pay attention to AC. 4e stuff is only usable if you completely rescale the attack bonuses and defenses.