Tuesday, September 13, 2011

Megadungeon Success!

As I mentioned in my previous post, we got together last Sunday and played around in my megadungeon.  Things didn't go according to plan, but they did go well.

First off, I'd never been to the venue - a new used English bookstore with beer on tap, run by a pair of foreigners - as it just opened about 2-3 weeks ago.  Our usual start time on Sundays was 1pm, so I suggested we all meet there at that time.  Place didn't open until 2.

I met Jeremy, though, so we hopped into Starbucks, he updated the Facebook page with the info on his smartphone, and we rolled up his characters.  Brian, new to the group and found out about it through this here blog, also got there, and tried to call me, but I'd accidentally given him my wife's number, not mine.  My wife's and my numbers are only one digit apart, and I rarely have cause to call my own number, so I've made that mistake before.

Anyway, at 2, Jeremy and I had finished the char gen and talk, and headed back to the book store.  Brian was there waiting for us.  After introductions, I got myself a beer, they got cokes, and we got set up.  About that time, Pat, Alex (from the board game group, not the 4E group), Bill, Greg from the FB group, and a dude named Dan I'd never met before online or off, all showed up.  Wow, didn't know if we'd have room!

But then they informed us they were gonna play a board game instead of D&D.  Figures.  Alex doesn't like OSR type games, and Bill's really only interested in 3E D&D, so I knew their interest would be low.  Oh well.  We decided to just have Jeremy and Brian run all 3 PCs they'd rolled up (Brian had made his in advance) simultaneously, rather than using the extras as reserves.

I was testing JB's idea that Thief skills should just automatically work if the Thief has time to do the job (sorta like Taking 20 in 3E), but if the Thief didn't have time they had to roll.  I'm not sure I like it.  I've actually placed enough keys around that failing an Open Locks roll would just mean search a bit more and come back later.  Both Jeremy and Brian did a good job of roleplaying how to bypass the traps they encountered.  We had one instance of climbing, but they could have used a rope and grapple in that situation if the Thief didn't want to risk the roll.  And the only time the Thief tried to be stealthy was in an area with a non-animated skeleton, and another area with Yellow Mold.  So the rule seemed to be overkill.  Don't think I'll be using it again.

On the DM side of things, I realized one failure of making this dungeon piecemeal and converting stuff from the old dungeon to the new.  They ended up finding a treasure box, locked but completely unguarded, with 1000pp, and a bunch of gold and silver (dont' remember exactly how much).  Mistake on my part filling in the encounters, but I had written it down, so I let it stand.  That, plus the bandit treasure they got by killing the 3rd level Cleric leader in one hit with a Potion of Giant Strength/thrown feast table combo, and the monster XP (I was still using the OD&D 100xp per hit die thing) meant they all went up a level.  I'd started them on 2500 xp per character, they each earned around 2600 xp for their actions. 

Jeremy and Brian both posted on FB that they enjoyed the game.  I really enjoyed running it.  They had some really creative play, and I had fun throwing challenges their way, working in random encounters, and trying to give them just enough info in any situation that they were wary of traps/ambushes, but not overly cautious.  No PC casualties, although Brian's Cleric was down to 1 hit point at one point, and his Dwarf got beat up a bit as well, while Jeremy's Barbarian managed to make it out with only 2 or 3 points of damage total for the session.

And they both want to play again.  They had a few rumors of Key Treasures and are hoping to get their hands on the famed gem, The Eye of the Frost Troll in the future.

Sunday, September 11, 2011

The 2 Year Curse

So, it's 9/11.  Hope nothing's been blown up in New York for the anniversary of the terror attacks.  It's also my blog's second anniversary! 

I started reading the blogs mostly through Jeff's Gameblog.  It was my gateway blog.  I'd read whatever awesome craziness Jeff had posted, then go through his blog list and read interesting titles.  And one day (just happened to be 9/11, but living overseas the date actually wasn't on my mind as anything significant), I decided to start my own.

Since then, I've rambled on about all sorts of stuff, some stupid, some serious, some funny, some antagonistic.  And I've gained a decent amount of followers.  Thanks, and I'm glad you find something of interest or use from my keyboard scribblings.

But I've got a game today.  An open table Classic D&D one-shot, using my Megadungeon.  Game starts in about 5 hours (1pm local time).  And I've got to see if I can write up some pre-packaged equipment lists to speed char-gen before my son wakes up.  So enough self promotion, back to work!

Friday, September 9, 2011

Throwing Down the Gauntlet

While I'm always happy to talk about how much I like the 80's arcade games Gauntlet and Gauntlet II, this post unfortunately is not about them.

On Facebook, we've got a group now for D&D in Busan. I told everyone that since we can't play our 4E game this weekend due to the holiday, I'd be happy to run a Classic D&D one-shot in my Megaduneon. Another guy wants to start a Pathfinder game, and is looking for players interested in a campaign.

Now, I could be talked into a game of PF, if I weren't already committed to the 4E game. I just don't have the time to play in two campaigns right now. And so far, there's been more interest shown in my game than in the PF game for this weekend. So maybe it's a bit of frustration that he can't get the game he wants to play going. But he posted this in response to one of my comments about scheduling:

What is classic D&D? That garbage system with negative AC?
I responded to him this way:

Robbie, yeah, it's got negative AC in the book, but one of my house rules is to use attack bonus and ascending AC. It's still the version where Elf is a Class, not a race option. ;)
So, trying to defuse the situation with a bit of humor.  I haven't met the guy in person, but I'm wondering if our little group of RPGers are about to enter into a bit of a civil war? 

[Jeremy, Brian and anyone else in the group who reads the blog, this is a bit tongue in cheek.  But if Robbie wants to discuss the merits of Pathfinder vs. Mentzer D&D, I'll be happy to engage him!]

Wednesday, September 7, 2011

Tuesday, September 6, 2011

Something Simple

Looks like the 4E game won't happen this weekend -- it's the big Korean Thanksgiving festival of Chuseok.  Instead, we may do a one shot in my Megadungeon.  Maybe.  It's still not decided yet.

Anyway, if we do, I made up this simple little time tracker.  Each hour has six Turn boxes, and every second one is shaded to remind me to roll for random encounters.  Feel free to use it as you like, modify it, whatever.

Dungeon Delve Time Chart

Monday, September 5, 2011

Weekend Reading

In addition to getting my reading done for my grad school class, I read a few awesome blog posts over the weekend.  If you didn't read these yet, you should!  These blogs are fun, and fun is good!*

How to write a module by Sean

How to let your players have fun by -C

How the game has changed by Justin

How to put Justin's ideas into play by John


*Dr. Seuss was also read to my son over the weekend.

Friday, September 2, 2011

So I'm on Google+ Now

Thanks to Greg Christopher for the invite.  I'm probably joining it at the completely wrong time, as the second semester of grad school started yesterday, and I just took on a couple of new private lessons.  Not likely the best time to get involved in another social network.  But what the hell, right?

If any of you out there reading this wanna look me up, my real name is Dennis Laffey and I'm currently using the same pic for my avatar on + as I am here on the blog.

Now I gotta get back to work.  Maybe I'll check out that ConstantCon thing I keep reading about first, though...