Thursday, February 21, 2013

Samurai vs. Ninja, Round 2!

Spent almost all of my break time at work today writing up the skill dice section of rules for my Chanbara expansion for Flying Swordsmen.  I also did write-ups for the four Bushi (warrior) classes and the Ninja, although I think I'll need to slightly expand the descriptions of their class special abilities.  I may also need to slightly expand the Skill Dice section, although it's likely that anyone who would download it is already a gamer so that may be unnecessary.  We'll see.

Anyway, one thing I did make sure to add was a few optional ways to run each class.  The "Samurai" class need not be a Bushido-following retainer of a feudal lord, but could be a member of the noble class trained for war, an up-and-coming ashigaru (peasant footman), or a warrior-monk without any mystical abilities (Sohei covers warrior-monks with magic in addition to combat skills).

Also, important, is that Samurai who become ronin, and Ronin who swear fealty to a new lord, DON'T change their class, lose abilities, or suffer any penalties.  It's all role-play.  Someone could even play their Samurai character as a ronin from the start, and vice-versa a Ronin class PC could be a clan or house samurai who just has a more tricksy fighting style.

Possibly confusing, but I prefer encouraging characters to re-fluff the mechanics, and also prefer not limiting events from happening because it might mechanically hinder a player's fun (like a Paladin losing his powers for ending up in a no-win situation). 

Disclaimer:  the game will not be written with "samurai vs. ninja" as the default play-style.  It will be more like "I'm Kikuchiyo from Seven Samurai.  You're Sarutobi Sasuke.  Together we fight the cast of Ge-ge-ge no Kitaro."

Miyamoto Musashi, self portrait

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