Monday, October 31, 2011

Oh crap, it's Halloween!

In fact, here in Busan as I write this, Halloween's almost over -- 2 hours to midnight.  And I've only gotten what, three Castlevania monsters statted up this month?  That sucks. 

Oh well, I've been busy with grad school, reading the Wheel of Time books, and general father/husband stuff.

The kindergarten where I teach had its Halloween party last Friday.  I was a werewolf in the morning.  Let my beard grow, put on some face paint and rubber fangs, and wore a ripped up collared shirt over my t-shirt and jeans.  Simple yet effective.  In the afternoon, I was in the haunted house, where it was too dark to see the face paint, so I switched to a skull mask.  Much haunting was had by all.  My son was Superman for the second year in a row.  He loves that Superman outfit.  He'll likely wear it again next year.

Saturday, I spent the majority of the day, and all Sunday morning as well, finishing up The Tower of Midnight, Wheel of Time book 13.  Got it from the local English library, and had to return it Sunday, so I wanted to finish it rather than check it out for another two weeks.  I'm really liking the way Sanderson is writing these last books.  He's just less focused on the insignificant details, and he's doing a good job in wrapping up all these little sub-plots that Jordan should have wrapped up two to five volumes earlier in the series.  It's also cool to see a fantasy world going into Armageddon in a way that really feels like it's the end of the world.  I'm glad now that I finally got around to reading these, and I'm actually looking forward to the final book next spring, now!  What a difference a month makes.

And today I was working and had grad school class.  Got a bit of work done on Flying Swordsmen during my breaks at work.  Probably should have posted something here though, instead of just reading about the demise of YDIS and Vincent Baker vs. Jim Raggi.

Anyway, here's one last Castlevania monster for Halloween!


Skeleton Ape
AC: 7 (13)
HD: 4*
Move: 60 (20)
Attacks: 1 bash
Damage: 2d6
No. Appearing: 1-4 (2-8)
Save As: Fighter 4
Morale: 12
Treasure Type: E
Alignment: Chaotic
XP: 125

Skeleton Apes are animated simians created to cause chaos and destruction.  They are rarely used to guard crypts, instead being used by necromancers, liches, or other evil sorts as shock troops.  Skeleton Apes typically carry a barrel of flammable materials that they toss as an initial attack.  The barrel can be thrown to a range of up to 60', and explodes in a 15' radius, dealing 3d6 damage to all in the blast.  A save vs. breath weapons reduces the damage by half.  After tossing its barrel, the skeleton ape lumbers forward into melee and clubs any opponents that come near it mercilessly until it is destroyed.  Skeleton apes are Turned as ghouls.

Wednesday, October 26, 2011

Hunchbacks/Igors!

I gotta say, I seem to find these Castlevania monsters with erratic movement patterns or just simple annoying ways to avoid Belmont whips to be good fodder for conversion to D&D.  Well, the skeleton/zombie type monsters that just walk forward trying to kill the good vampire hunters aren't that interesting, and plain skeletons and zombies are already in D&D.  So here's another of those monsters that tends to give me (and I'm sure many of you as well) fits, the Hunchback/Igor/Fleaman!

Hunchback
AC: 6 (14)
HD: 1*
Move: 120 (60)
Attacks: 1 weapon
Damage: by weapon
No. Appearing: 2-16 (3-18)
Save As: Thief 1
Morale: 9
Treasure Type: A
Alignment: Chaotic
XP:13


Hunchbacks, also known to some adventurers as Fleamen, are Halfling-sized humanoids with twisted deformities in their backs and powerful limbs.  Despite their small size and deformities, Hunchbacks can leap great distances, and do so with great acrobatic skill.  On any Round in which the Hunchbacks win initiative, they may leap in, strike, and leap away before their opponents can counterattack.

Sunday, October 23, 2011

Poll Closing in a few hours!

Just an update to remind anyone who has a preference on the layout of Flying Swordsmen, the poll closes in a few hours.  Right now, it's a runaway for 2-column portrait.  I doubt enough people are gonna read this blog and vote for another format in the next few hours, but here's your opportunity if you'd prefer another format to let your voice be heard!

Saturday, October 22, 2011

Taoist Element Saving Throws

Just a little more thought on the Taoist (Daoist) Motions, commonly called Elements for use as saving throw types for Flying Swordsmen.



Wood (Yang) - Generative: strength, flexibility, cooperation, growth, life

Fire (Yang) - Expansive: dynamism, persistence, heat, agression

Earth (balance) - Stabilizing: stability, conservation, empathy, harmony

Metal (Yin) - Contracting: rigidity, control, materialism, transformation

Water (Yin) - Conserving: stillness, intelligence, softness, fear/calm

So how to best use this in an RPG context, specifically a D&D-based context?  First was deciding which element to replace each traditional save category.  That was fairly easy.

Death/Poison/Paralysis is now Wood.  Your vitality/life force counteracts these negative forces.

Magic Wands is now Water.  This one ended up actually by default, but since there aren't magic wands in the game, there wasn't really anything for this save to do, besides 'unofficial uses' like saves vs. traps and stuff.  And in that context, your stillness/calm can save you from getting decapitated by the spinning blades or from plunging feet first into a pit trap, so it sorta makes sense.

Petrification/Polymorph is now Metal.  Your affinity for Metal prevents you from being transformed to another shape/substance against your will.

Dragon Breath is now Fire.  Your dynamic nature and persistence allow you to avoid or resist area attacks and heat (and come on, despite there being 5 basic types of dragon breath, don't we usually imagine a fiery blast of dragon breath by default?  I know I do.)

Spells is now Earth.  Your stability and harmony with nature, not to mention balance of Yin/Yang, becomes the default save vs. magic without any type, and against many unusual monster attacks.

How they work in play:

First of all, if a spell has an element type listed, use that element to save.  Second, all spells are labeled as Yin, Yang, or Chi.  If there's no element to override Yin/Yang association, use the better Yin or Yang value for your class.  Chi spells only have one save to use, Earth.

Now to tinker with the numbers for the classes.  Traditionally, every class in D&D is best at saving against Death/Poison, and worst against either Spells or Dragon Breath.  That will be changed.  I'm currently thinking about which element to assign as best to each of the 4 classes.  Here's the best I've got so far:

Fighter: strongest in Wood.  High hit points, lots of vitality and strength.

Wizard: strongest in Metal.  Control and transformation being the key points of magic, this seems to fit to me.

Shaman: strongest in Water.  Stillness and conservation seem to fit the image of the Shaman/Cleric.

Thief: strongest in Fire.  The image of the Thief is one of action and motion contrasted with patience and perseverance. 

I may also consider using Earth for the Shaman and then Water for the Wizard, but I kinda like the idea of keeping Earth as the default "everyone sucks at this, and any attack that doesn't fall into another category goes here" save, like traditional Save vs. Spells.  So I'm probably going to go with the above.

Now, the final question I'll have to decide.  Once the 'best' save is set, do I order the other saves by the generative motion (circle in the image above) or the opposition motion (star in the image above)?

Thursday, October 20, 2011

A Subtle Threat

Here's another Castlevania monster for Halloween.  Sorry this one's a bit late in coming. 

For this monster, I want another threat that is not just a hit point bash then collect the XP.  This monster is a nuisance that will hopefully make for interesting encounters, once the players finally figure out what it's doing to them.


Bitterfly
AC: 3 (17)
HD: 1**
Move: 30 (10), Fly 180 (60)
Attacks: 1 touch
Damage: poison
No. Appearing: 3-12 (3-12)
Save As: Fighter 1
Morale: 8
Treasure Type: nil
Alignment: Chaotic
XP:16

Bitterflies are creatures with skull-shaped bodies with large moth wings sprouting from the side.   They can change their coloration for short times to match their background, surprising on a roll of 1-4 on d6.  Once detected, they may disappear again on a roll of 1 on d6 even while being observed.  They do not usually attack directly, but when they do, their touch is toxic.  Opponents hit must Save vs. Poison or die in 1d4 Turns.  The biggest threat that these creatures pose is an aura of doom that they project.  Creatures within 20' of a bitterfly must Save vs. Spells or be affected as with a blight spell for one hour.  Undead, constructs, elementals, and slimes/oozes are unaffected by this.  The auras of multiple bitterflies are not cumulative in effect, but the area of effect can be increased.

Tuesday, October 18, 2011

Sunday, October 16, 2011

New Poll Up!

I'm doing the preliminary formatting for Flying Swordsmen, just trying to see how easy it is to piece it all together in a way that looks good, and get an idea of how much art and flavor text to include.  I'm shooting for a 128 page book, and it looks like I'll manage that easily with a picture or two or some flavor text on nearly every page, including most monsters.

Still, I'm interested in what you, the potential downloaders and hopefully users of this game would prefer.  Since I'm not planning to put out a physical edition yet (hopefully in the future, if it gets enough positive feedback and enough downloads in electronic format, but that's a discussion for another day), how would you like this presented for reading on your computer?

Only five options, and only one vote allowed.  I have my draft text in single column portrait, and the current formatting test in double column portrait.  But I also like how, frex, Greg Christopher [should I have linked to his G+ account instead?  He seems to have given up the blog for G+] does all his games in landscape because they're meant to be read on the computer. 

Anyway, the poll will be open for a week.  Let me know what you think.  Thanks!