I was thinking about a more general, abstract way to describe play in RPGs the other day, and I'm still sort of working through these ideas, but wanted to get down here what I've been considering so far. Partly so that I don't forget, and partly to get feedback from the community.
I'm thinking of how a DM/GM/Referee and players interact during a game, at the encounter level. Obviously, the "logistics" phase of the session, where players get set up, check character sheets, add/subtract equipment or various scores, update things, wrap things up, level up, and all that would have separate moves than these. This is a start at describing the "moves" of an RPG. Other than Initial Description, there is no set order for these, and they are of course recursive until the encounter is completed. Also, these should be able to apply from any sort of situation from entering a simple dungeon room to traveling through other planes of existence.
Initial Description: GM move. GM gives an initial description of the encounter.
Question: Player move. Players request more details about initial description or information gained from other moves.
Examine: Player move. Characters look for more specific detail about one element of the encounter.
Interact: Player move. Characters manipulate one element of the encounter (including talking to NPCs/monsters).
Search: Player move. Characters attempt to find possible hidden elements of encounter.
Travel: Player move. Characters move from current location to another.
Engage: Player move. Characters initiate some sort of conflict, or react to NPCs/monsters engagement.
Avoid: Player move. Characters refuse to interact with encounter.
Explain: GM move. GM provides more information in reply to player moves above.
Stipulate: GM move. GM explains pertinent rules or obvious consequences of proposed player moves so that players understand the stakes.
Adjudicate: GM move. GM engages in game mechanics (or calls on players to engage in game mechanics) to find the results of a player or NPC/monster move.
Resolve: GM move. GM explains results of moves taken by players and/or NPCs/monsters, or of game mechanics adjudicated.
Updated Description: GM move. GM provides pertinent details of changes to the encounter after relevant moves have been completed.