Broom Closet, Wine Cellar, Baths
Being a continuation
of the journal of the stalwart Green Knight of the Eldeen Reaches,
Sir Jack Summerisle, and companions various and sundry, as they
explore the hidden world of Pellucidar deep inside the world of
Eberron and seek to awaken The Spirit of the Mountain Above so that
it may rid itself of the infestation of the Ghoul Kingdom within it.
[Editor’s Note:
Several pages of Summerisle’s Journal are mostly illegible. There
seem to be references to urination on faces of petrified sleeping
giants, battles with demonic apes on spiked cliffs, a hunt for a
serpent of some sort, travel by polymorphed ‘something’, finding
a lost city, and other hints of adventure. It seems as if portions of
the adventure have been lost to posterity, unless another of
Summerisle’s companions also kept a record of their quest.]
We huddled in the
broom closet of the giant’s animated walking house as it marched
its steady path to the Temple we sought were we could awaken the
Spirit of the Mountain. As we tried to get some rest to recover our
energies, we were discovered by one of the animated wooden caretakers
of the mansion. It mistook us for kitchen pests, and sprayed us with
some poisoned substance and swatted at us with a broom. We tumbled
out of the closet and set to destroying the creature, as a few of our
companions succumbed to the poison. Luckily, the caretaker was easy
to defeat, and Yuv and I were able to revive our companions.
We relocated to the
wine cellar, having found a set of keys on the caretaker. In the wine
cellar, several of our companions sampled the ancient giants’ wine.
I did not, and I am glad for it turned out to be a mistake. The
companions who imbibed fell into a deep slumber and had strange
dreams of the house. Later those dreams turned out to be of benefit.
And luckily, this time our rest was undisturbed.
Now that we were in
better shape, we discussed our options. Rhea the Witch had been
turned to stone by a trap, and the prophetic dreams hinted at ways
that she could be restored. While I dislike her interest in and
meddling with the Far Realm (home of my sect’s greatest enemies of
yore), she does have her uses and I still hope to one day convince
her of the power of the Greensong which is greater than any twisted
horror of the Far Realm. For that reason, I agreed to help with the
plan to restore the witch to fleshly form.
It turns out,
conversing with the walking mansion itself was the key to solving our
mystery. The house told us of a “steam bath” that had magical
rejuvenating properties. Using a locate objects spell, we then
searched the house and eventually found the bath chamber. In it were
two strange tapestries, the figures within them were following our
movements with their eyes. I detected fiendish presences within the
tapestries.
Just as we were
attempting to remove the statue of the witch from the bag of holding
(how they got it in the bag in the first place is a mystery to me),
the figures in the tapestries came to life and attacked. One tapestry
showed a noble’s hunting party, the other three men fishing. The
noble on his horse emerged along with a demonic hunting hawk. Iggy,
the stone elemental creature, tore that tapestry and prevented
another hawk and one minion from emerging. The other two minions had
spells and a crossbow, and sent them out of the tapestry at us. And
the three fishermen sent out their hooks and lines at us, trying to
drag us in.
Luck was on our
side, though. The demon spell-caster’s fear spell only affected
Iggy. The demons seemed to dislike Flagan the halfling pugilist, but
he is quick on his feet and good at dodging blows. I had the
foresight to chant a bit of the Greensong which wards one from harm
just as the fight started, and Yuv was able to effect a banishment
spell upon the leader, returning it to its home in the nether realms.
When the next demon, with four arms and an equal number of slashing
blades, emerged from the tapestry, it was unable to strike me due to
the warding power of the Greensong. With help from my allies, we slew
it. Also, Feldspar the Bard, a gnome if I haven’t mentioned him
before, managed to remove the fear from Iggy, who returned to the
battle. However, the fishermen managed to snare Flagan and were
drawing him near the tapestry. The spellcaster demon also was
tormenting us with fire and ice magic. A combination of spells,
weapons, and my ability to Turn the Unfaithful, sent the demons
running back to hell. We burnt the tapestries.
With no more
challenges, we inserted the petrified remains of Rhea into the steam
bath contraption and Feldspar was able to operate it with help from
our more mystically inclined companions. And Rhea emerged looking not
only alive but freshly cleaned.
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Been a long time since I did an actual play report like this. I've been playing Summerisle, and a few times my alternate PC the githzerai eldritch knight Ryuden Kenjumon, and missing quite a few sessions also for real world reasons.
If I can dredge up the memories of the unrecounted sessions, I will fill in the missing pages of Summerisle's journal (and maybe a strange Ryuden journal or two!). Hey, they're good for XP in the game...
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