The second level of the scrapped megadungeon project I started.
I like the general layout of the rooms on this level, it's just that there aren't enough encounter areas. There is a sublevel connected to the north of room 43, which nearly doubles the encounter areas (it was a dedicated orc lair with that one entrance from the megadungeon proper, and one from the outside). I plan to keep that, and a sublevel I didn't discuss that was connected to the first level for my later iteration of the dungeon, so no map scans at this time.
I plan, as with level 1, to reuse most of the encounters, tricks, traps, and puzzles I keyed into this level in my new version if I ever get it together.