Just a few random thoughts I had that I'd like to get down. I've been having another busy week, so not much blogging. I figured in lieu of an actual post, I'd jot these ideas down here instead of on some scrap paper like I normally would.
Kits--give a small bonus, and a small penalty, to a character class in order to distinguish them from all the other members of that class.
Ideas for Magic-Users:
"Sorcerer" Bonus: No spell book. All spells are known, and may be prepared as desired. Penalty: No more spells known than castable per day (as btb in Moldvay), no automatic Read Magic, can't use scrolls to gain new spells.
"Witch" Bonus: Access to select Cleric spells as well as M-U spells. Penalty: Severe magic item restrictions (still thinking which ones)
"Magus" Bonus: Bonus spells per day for high Int bonus. Penalty: Spells in spellbook determined randomly.
Ideas for Fighters:
"Archer" Bonus: Dex bonus to hit and damage with ranged weapons. Penalty: Str and Dex as Prime Requisite.
"Berserker" Bonus: +2 damage in melee against humaniods. Penalty: Save vs. Spells (each round) to avoid attacking allies when enemies defeated.
Just a couple ideas, like I said.
Judges Guild - The Dungeoneer #17 (May/June 1980)
23 minutes ago