Why don't we see more jousting in D&D?
Sure, in a dungeon it's impractical to bring along a war horse. But goblins mounted on dire wolves with lances would make for a tough and memorable encounter, I'd bet.
In the wilderness, though, I'd expect more players to equip their fighter types with lances, and use them. But I rarely do. Why? In Classic (Mentzer/RC, or Moldvay with variable weapon damage in play) lances do 2d8 damage on a charge (if, like me, you embrace the 3E idea of 'double damage' doubling the dice rolled, not simply multiplying the single die's result). That's a fair amount of damage, if that charge attack hits.
I have used jousting/lance combat in games before. In the first 3E game I ran with the Toyama group, I was basing many events on Malory and the Mabinogion, so there were a few places where NPC knights would challenge the party to a joust. The players seemed to like it, but they never initiated a joust of their own.
Is this just something about the people I've been playing with? Or is it also common in other groups? Where's the love for the lance?
NPC - Groth
2 hours ago