First off, I will say that I really like combats in D&D or other RPGs. They're fun. They're dangerous. They're a big part of what many RPGs are about.
Gunfights on dusty Old West frontier streets or in wretched hives of scum and villainy on your favorite planet. Duels with rapiers in the Baron's chateau or crossing steel with plundering ogres. Delivering a solid beat-down to a monstrosity from beyond time and space, or just from the local radioactive forbidden zone.
They're all a lot of fun.
But that's not all I want from any RPG. I doubt it is for most people. So I'm gonna post this as an open question to those of you reading the blog:
As a player, what are your favorite NON-COMBAT aspects of RPGs?
As a DM/GM/Referee, how do you reward non-combat aspects of RPGs?
Please post whatever you feel here. Any game system, any edition. Hopefully this will serve as good idea fodder for everyone reading this.