10 What science fiction RPG have you enjoyed most? Give details.
If you've been reading my blog posts this month, or my blog regularly for any length of time, you'll know the answer to this is Star Frontiers. The rules are just simple enough, the setting just evocative enough, that I was able to use it to run all sorts of sci fi themed adventures as a youth. Even now, I've still got designs to eventually run both a straight-up game in the Frontier Sector battling Sathar and exploring strange new worlds, and also a game set in the post-Judgment Day Terminator universe using a slightly modified version of the game (only human PCs, modified weapons/equipment list, otherwise the same).
I've never played Traveller in any form. Never played Twilight 2000, although I now have it on .pdf. Never played the Aliens RPG, although I sure wanted it in the late 80's. Some day... There are probably lots of other classic sci fi games I've never played and just don't remember, or have never heard of.
What other sci fi games have I played?
WEG Star Wars – Killing Machine and I played one or two sessions of this. I liked it, but D&D and Star Frontiers were easier to run, and I tended to DM/GM anyway. This was KM's game.
d20 Future – the supplement to d20 Modern was well done, a good toolbox book that catered to a fairly wide range of gaming styles. I ran a kick-ass Aliens/Predator game with this for the Ebisu group.
Star Wars d20 – we played a bit of this with the Toyama group over Yahoo Voice Messenger IIRC right after I'd moved to Yamanashi. It was fun, but a bit clunky for Star Wars style gaming.
Trinity – White Wolf's low-powered supers in space game. Fun, evocative, and my only experience besides rolling up a character for the Street Fighter RPG with the White Wolf Storyteller system.
Stars Without Number – free OSR game, basically Basic D&D with lasers and robots. I like it a lot, obviously.
What I'm thinking about:
Some day, after Chanbara is published, Flying Swordsmen is revised, and Presidents of the Apocalypse is released, I'd like to work on a retro-future style RPG, probably titled "Rockets vs. Saucers" since in lots of old 40's~60's sci fi the humans flew rocket ships and the aliens had flying saucers. Ray guns, heat beams, jet packs, bubble helmets, shiny suits, all that jazz. I'm thinking it will be class/level based, but in a twist there will be no "Fighter" class. Everyone will be equally bad-ass (or equally piss poor, depending on if you're a half full or half empty type) at combat. Classes would be based around exploration of planets, space flight, science, and contact/communication/socialization.