Just a couple quick thoughts and questions for the peanut gallery.
In a role playing game, should the character generation process be fun in and of itself? If so, is it a sign of bad game design or good game design if the process is as fun, or even more fun, than the game play itself?
Just some thoughts rolling around in my head regarding PotA, the upcoming Gamma World 4ED&D game we're gonna play, and Utilitarianism's wacky idea of 'units of pleasure.'
Ruin All the Places
2 hours ago