So here's my 4E character. Thinking about a simple description and background for him has really made him "come alive" in my mind. The character should be fun to play. As lots of people mentioned in my last post, I need to go into the game with the mindset that it's a table top tactical minis game with RP elements. Sorta like what I suggested could be done with HeroClix a while back. Do that, and I hope I'll have fun with it.
Belgan Breg, Half Elf Wizard (Illusionist)
Languages: Common, Elven, Primordial
Con 15 (pb 13 +2 racial)
Wis 15 (pb 13 +2 racial)
Hit Points 25 (bloodied 12)
Healing Surge value 6, 8 per day
Feat: Staff Expertise
Trained Skills: Arcana, History, Dungeoneering, Diplomacy
Ghost Sound, Light, Mage Hand, Magic Missile, Freezing Burst, Phantom Cage
Knack for Success (racial), Illusory Obstacles, Icy Terrain
Freezing Cloud, Phantom Chasm
Low Light Vision, Dual Heritage (Human/Elf), Group Diplomacy, Apprentice Mage (Illusion, target hit takes -2 to attacks against me next round)
Tall and slender, with shoulder-length gray hair (naturally gray, mother's was silver, father's was black), beard but no mustache, bright blue eyes.
Trained as a Wizard by his Elf mother. Captured by slavers and brought to the city by them. Recovered his spellbook and escaped. Now out to seek his fortune and maybe one day get revenge on the slavers.
Saintly Saturday: St. Euthymius the Great
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