I remember reading an interview of either Robert Plant or Jimmy Page (maybe it was both of them) about why they thought Led Zeppelin was so popular but their imitators never reached the same levels of coolness. The answer was that the Zep guys listened to all kinds of music and used that to influence what they created. Their imitators only listed to Zep.
Not a new insight into the state of a certain popular fantasy RPG, but definitely something to keep in mind when designing new editions of THE GAME or retro-clones of past versions. If you only look to the single source you love, you miss out.
Now for some JOESKY, the second of my 'unique no more' mythical monster writeups:
Fenris Wolf
Armor Class: 2 (18)
Hit Dice: 10
Move: 120 (40)
Attacks: 1 bite
Damage: 6d8
No. Appearing: 1d3 (1d6)
Save As: Fighter 10
Morale: 9
Treasure Type: G
Alignment: Chaotic
XP: 900
Fenris wolves are giant evil wolves. They stand 15' high at the shoulder and are 20' long, with vicious fangs which they use to tear their prey apart. A Fenris wolf can swallow a human sized opponent whole on a natural 20, or a dwarf/halfling sized opponent on a natural 19-20. Those swallowed take 2d6 points of damage each round until rescued.
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