Two posts in one day? You'd think I was a blogger or something.
Some blogs I read* have been debating the merits of the point crawl, where instead of a hex map to laboriously trudge across, there are flowcharts superimposed on a map (not necessarily to scale) between points of interest.
Now, I already made a map for my GamMarvel World game (one of the first things I did), and I used a hex overlay filter on it (but still have the hexless version as well), so if I need some carefully measured overland travel, I've got it available.
But I'm thinking of doing a new map on my drawing pad, and using it as a point crawl. While I want exploration to be important in my game, skipping over the boring parts might not be a bad idea, either.
My recent Isle of Dread session spent a bit too much time counting hexes moved per day. When I was a kid, we had all afternoon (or sometimes all night) to play, so it was never a problem. Now, though, with limited time to game, I'm thinking a Point Crawl would be better. Skip all the walking to Mordor and all that. Plus, it's more like comics, which focus on action more than logistics.
Then again, part of me thinks logistics are an important part of play in a post-apoc game, where supplies are limited.
Well, we'll see.
Sunday Inspirational Image: Nkumai City
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