Interesting post by Zak S. about how RPGs are a social activity and Forge-type games are more or less specifically designed to limit the social aspect in the name of "guaranteed fun." I do agree with what he's saying, but while reading it, I just kept thinking about how different my situation is from the typical gamer.
I live in Korea. I'm married (to a Korean), and have a son. I don't go out drinking on the weekends at the foreign English teacher hangouts. I'm not playing in any sports leagues or in a band. After work, I go home and spend time with the family. On weekends, we go shopping, or take our son out somewhere fun.
And I game.
Obviously, as an expat, the people I game with here in Busan are people I met here in Busan. I've become friends with them. When I do go out and have a few drinks or whatever, it's with my gaming buddies.
I realize I may well be an exception to the norm, but seriously, gaming is what keeps me social these days!
And yes, we've had our difficulties keeping everyone happy. We come from varied backgrounds (gamer-wise and otherwise), and it can be hard to find a nice, even, common ground for our games. But it does happen. And we've yet to play one of those indy/Forge type "story now" games to do it, with the single exception of the one-page RPG All Outta Bubblegum, which I don't think actually qualifies as a "Forge/GNS" type game anyway. I wouldn't peg it as one, at least.
Anyway, nothing really to say, no big amazing revelations or anything like that (wouldn't want to disappoint my fans by turning all serious and insightful, now, would I?). Just my personal observation about my situation as a gamer, and how it may well be contrary to what's expected.