Here's another Castlevania inspired D&D monster for your Halloween gaming pleasure. It's the first boss in the original game, and it's appeared in quite a few other CV titles over the years. It's the Phantom Bat.
Armor Class: 2 (18)
Hit Dice: 6
Move: Fly 150 (50)
Attacks: 1 bite
No. Appearing: 1-8 (1-8)
Save As: Fighter 6
Treasure Type: C
Phantom Bats are giant semi-intelligent bats with a 15' wing span. Despite their size, they are agile fliers, using their natural sonar and speed to fly fast and avoid obstacles and attacks. If caught in cramped conditions where they may not fly, a Phantom Bat is considered AC 7 (13). Phantom Bats often swoop to attack. Instead of biting, they ram opponents on a swoop, inflicting 4d4 damage and requiring the target to Save vs. Paralysis or be stunned for one round. Because of their silent flight and ability to navigate in pitch darkness by sonar, they surprise on a 1-3 on d6.
Phantom Bats have one more special ability. Once per Turn, they may Screech. All those within 20' of the Phantom Bat must Save vs. Paralysis or cover their ears in pain, being unable to attack for 1d4 Rounds.
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