Friday, September 13, 2019

And we're good

Today is Chuseok, the Korean "Thanksgiving" or harvest moon holiday. And it's Friday the 13th. What better way to break the party's luck after a TPK than to play more D&D?

As I predicted, and played off as information from Goldie the Fairy Princess (who escaped the TPK by only playing in the first half of the game last Sunday), the new adventurers went out and found the remains of the previous party -- and all their magical loot! Of course, the previous party had two halflings and a gnome, while this party is a human, half-elf, two half-orcs and a full elf. So some of the magical armor didn't fit. But for the most part they all got kitted out with magical weapons (a few from before, plus the five new ones discovered last session), some magical armor, and several potions, a staff, and a wand.

And they didn't die this time. Only "Boy," the 58 year old human servant of the noble Elf Fighter (NPC) got killed by a gargoyle. And the magic weapons came in handy with their first gargoyle run-in!

They also made friends with a trading post manned by cyclopskin, and are thinking of trying to set up a lucrative trade in psychedelic mushrooms from the Fungal Forest not far away. And ideas of building an alliance of neanderthals and cyclopskin, and possibly the myconids, against the mysterious and evil Horned Society.

I love this game so much. I don't need to set up plots. Just introduce groups and the players build the conflict into it.


  1. I love that idea of finding the loot and remains of previous player-characters. It's obvious in hindsight, but a lovely idea.

    1. When a ref sets up a premise rather than trying to force a plot, the stories tend to be better. Totally different way to play.

  2. And Copperleafy is on a quest to find a ritual or other means to wake that sleeping dragon-hill.