Sunday, November 25, 2012

Missing Dwimmermount

Today (mid-day Sunday here in Korea, Sat. evening in Canada), James Mal was planning on running a session of Dwimmermount on G+.  Dean, who plays the Venerable Karl in our Vaults of Ur game, had played a few sessions of it already and when I mentioned that I'd love to get in on that game, he asked and I was invited.

Then, due to technical difficulties, James wasn't able to run the game. 

Dean suggested I pull out my megadungeon and we run through that instead.  So Dean, playing a level 1 version of Elder Karl (hey, time travel happens in the FLAILSNAILS multiverse), and two gamers I was unacquainted with until today, Nathan Easton - who quickly rolled up an Elf, and Roger Brasslett who had a spare Druid lying around, ventured out from the town of Silverwood into Yeffal's Great Dungeon.

Here's Dean's recap:
In his youth Elder Karl had a memorable spirit quest into a strange world of elves (very like his companion from the other world, Maya Culpa) and short bearded dwarves. There he met a Druid of the wilds named Elethea and a shifty-eyed shadowy elf who called himself the Black Lotus. In the town of Silverwood these adventurers hired two stout spearmen named Geissler and Kessel, and then all five of them ventured into the huge ruins of the castle of the Mad Wizard Yefal.

The outer courtyard contained a two-storyed building which showed both the signs of recent occupation and of recent intrusion. A room with a suspicious grate yielded only parchments with the scribbled false starts of a frustrated epic poet and an attack by razor-sharp blades from the grate.

The party started to head downstairs but was discouraged by the sight of mysterious magical runes. Going upstairs instead they found the after-effects and skeletal remains of a mighty battle. Investigating the smaller rooms revealed a thieves’ map of Silverwood, a book of prayers and rituals to the Chaos God Loki as well as a dangerous and cursed statuette of the same in a shrine.
The shrine itself was guarded by a ward which made the viewers either flee in terror or think to see their heart's desire. Finally! A hobbit wrapped in a mithril shirt and left to soften for later ingestion. Elder Karl desecrated the shrine with prayers to the Bear and improvised blessed water. There were also two beautiful suits of nobleman’s clothes which we gave to our two retainers to wear. Elder Karl also insisted on laying to rest the corpses of three victims of the bandits who had recently met their just desert.

In the midst of our plunder, three elves stumbled upon us and asked us if we had seen any hobgoblins. The heroes decided that a joint expedition against the hobgoblins would be good, and they also hoped that the elves could get them past the runes on the stairs going down. One of the elves had memorized Read Magic and was in fact delighted to find that the runes were a record of Tenser’s Floating Disc, which he hastened to inscribe into his book.

The now larger party descended en masse into another room filled with the after-effects of battle: this time, three hobgoblins. A search revealed a burlap pouch containing an electrum necklace. Thus without a single fight, the heroes had successfully explored part of the castle and won much treasure, and so all returned to town before any disaster should reverse the day’s good fortune.
 So the lucky buggers got off with only springing a couple of non-lethal traps and only encountering friendly wandering monsters.  They did this by following in the footsteps of an earlier adventuring party, unbeknownst to them (read about it here and here).

It was a fun, impromptu session, and it wasn't even until we were almost done that I realized that I'd only brought my dungeon maps/key/supplementals to the desk.  I didn't have a rule book at all.  Guess my DMing skills haven't atrophied after all!

Anyway, it was fun to be back in the DM's chair, but I'm still looking forward to playing in Dwimmermount with James M.  Hopefully in two weeks.

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