What the heck, Halloween is past, but it was still this week. One more Halloween monster. Plus, with the U.S. election nearing, and Thanksgiving, and myself working sporadically on Presidents of the Apocalypse, my mind is on things Early American, including the Salem Witch Trials.
So this week, I present a Witch for old school D&D, one a bit different than just a Magic-User or Cleric, or any of the various Hag monsters found throughout D&D.
Witch
AC: 9 (11)
HD: 1* to 5*
Move: 120 (40)
Attacks: 1 weapon
Damage: by weapon
No. Appearing: 1d6 (1d10)
Save As: C1 to C5
Morale: 7
Treasure Type: E (U)
Alignment: Chaotic
XP: 13, 25, 50, 125, 300
Witches are Normal Men who have made a pact with a powerful unholy creature in exchange for supernatural powers. Witches have access to a number of spells, which they use to sew chaos and distrust in their communities, and harvest souls for their diabolical patrons. Witches have access to the following powers (each as the spell of the same name): Cause Fear, Charm Person, Detect Magic, Blight, ESP, Hold Person, Locate Object, Speak with Animals, Cause Disease, Clairvoyance, Curse, Fly, Speak with the Dead. At 1HD, a witch knows one of these powers that is usable once per day, and also gains three castings per week, which may be any of the spells on the list. At 2HD, the witch has two spells usable daily, plus four castings per week. At 3HD, the witch has one spell usable three times per day, three usable once per day each, and four weekly castings from the general list. At 4HD, the witch has two spells usable three times per day, four usable once per day, and five weekly castings. At 5HD, a witch has one spell usable at will, two usable three times per day, five usable once per day, and five weekly castings from the full list.
Sharpened Hooks: Santa Claus vs. Troika
5 hours ago
I'll be using this today for my belated Holloween game with my kids in conjunction with this http://roll1d12.blogspot.com/2012/10/flesh-for-witch-queen.html
ReplyDeleteThanks!