Saturday, March 24, 2012

Beast of the Week: Hunter

You never (or very rarely) see new "human type" monsters around the blogs.  It's creatures, creatures, creatures.  Well, here's an idea for a new "Men" entry to D&D, the Hunter.

AC: 5 (15)
HD: 3+1*
Move: 120 (40)
Attacks: 1 weapon
Damage: by weapon
No. Appearing: 1-6 (1-10)
Save As: F3
Morale: 9
Treasure Type: A
Alignment: Lawful
XP: 75

Hunters are humans who have been especially trained to hunt and slay one specific type of enemy.  They are excellent trackers, and also well versed in surprise tactics (surprise on 1-4 on d6), whether that be hiding to spring an ambush, or else seeming nonthreatening then suddenly attacking.  When in combat with their specific foe, they gain a +2 bonus to attack rolls, deal triple normal damage, and Save as a Fighter 6.

DMs may select the type of creature each Hunter stalks, or roll on the weapon opponent tables:
roll d100
01-16 Bugs
07-09 Constructs
10-15 Dragonkind
16-24 Enchanted Monsters
25-36 Giantkind
37-48 Lycanthropes
49-52 Planar Monsters
53-58 Regenerating Monsters
59-67 Reptiles and Dinosaurs
68-70 Spell-immune Monsters
71-76 Spellcasters
77-88 Undead
89-94 Water-breathing Monsters
95-00 Weapon-using Monsters


  1. Think this is a cool idea. I always liked how in B/X they had 'men' in the monsters section ranging from Dervishes to Berserkers to Bandits to Traders to Nobles. So much simpler than the NPC classes of 3E. I have no clue what other editions have. But I always noticed the lack of these 'men' classes in other editions that I played but really enjoyed them as part of the B/X experience. Thanks for adding to the list.


  2. The Fourth Edition put men and other races back in the Monster Manuals. Far much easier to populate a town or castle this way. And also no need to limit or compare the villains, hirelings and locals with player characters.