Well, with tomorrow being St. Patrick's Day, and me just getting home from being interviewed on the radio (the station I used to work at) about the holiday, and it being Friday, it's time for a visit to the mythology of the Emerald Isle for this week's Beast. D&D has had the Banshee of course, and AD&D has the Leprechaun. I don't think (never checked out the Classic D&D Creature Crucible Wee Folk, could be in there I suppose...) that D&D has a Clurichaun. Well, it does now.
Clurichaun
AC: 5 (15)
HD: 1+1*
Move: 120 (40)
Attacks: 1 weapon
Damage: 1d4
No. Appearing: 1-4 (1-8)
Save As: E1
Morale: 7
Treasure Type: C
Alignment: Chaotic
XP:19
Clurichauns are 1' to 2' tall fey creatures that heavily resemble leprechauns and are believed to be related to the fairy shoemakers. They favor the color red in their clothes. Clurichauns love to drink even more than their fairy relatives, and will almost always be found inebriated. They are surly and rowdy drunks, as well. They can cast a fairy curse, similar to that of Sprites, although only one Clurichaun needs to be present. If the Clurichauns are not fond of a group of adventurers, they will likely respond with a curse, typically one that causes all alcoholic beverages to spoil. The victim of such a curse is allowed a Save vs. Spells to avoid it. If the character is cursed, a Remove Curse spell will be necessary to counter it. If reactions are good, and the Clurichauns are treated with alcohol, they may actually become guardians of the characters' wine and drink, keeping it safe and fresh (they may use Purify Food and Water at will, but only to affect alcohol). If forced into combat, Clurichauns fight with small shillelaghs.
Miskatonic Monday #308: The Game is Rigged
23 minutes ago
No comments:
Post a Comment