So there's a new blog that's just come to my attention, BladeSharp. Fabian is working on a conversion of Oriental Adventures (1E, 2E and 3E stuff mashed together) for Labyrinth Lord. I'd actually considered doing something like that but decided instead to focus on Dragon Fist. Since most stuff for the various clones/simulacrums is easily interchangeable, and fits easily with most TSR versions of D&D, I'm looking forward to what he comes up with.
And since it's October, it's time for WaHNtHaC's annual (well, since last year anyway) Castlevania monsters converted to Classic D&D!
And we're starting off with a true classic creature of the CV games. You really can't call a game Castlevania unless it includes a few of them--the Red Skeleton!
Armor Class: 7 (13)
Hit Dice: 1/8* (1 hit point, but see below)
Move: 60 (20)
Attacks: 1 claw
No. Appearing: 1-2 (1-4)
Save As: Fighter 1
Treasure Type: nil
XP: special (see below)
Red Skeletons look like normal animated skeletons, except that they are a deep blood red color. They are slow, plodding creatures, and appear very weak. Any hit with a weapon or spell, or a Turn Undead attempt, will seem to destroy them. But 1d4 Rounds later the red skeleton will reform in the spot where it was 'destroyed.' Scattered bones will fly back to the spot if nearby. More distant bones will teleport back to the spot.
While it is possible to knock them down and then flee, adventurers gain no experience points for doing so. However, if a means can be found to permanently destroy them (at the DM's discretion), the adventurers will gain a special XP award of 1000 XP the first time they discover the process. Only by discovering a new method to destroy one will grant this special XP award again in the future.
As Undead creatures, red skeletons are immune to sleep, charm and hold effects.
Now THAT's F---ing D&D
51 minutes ago