I gotta say, I seem to find these Castlevania monsters with erratic movement patterns or just simple annoying ways to avoid Belmont whips to be good fodder for conversion to D&D. Well, the skeleton/zombie type monsters that just walk forward trying to kill the good vampire hunters aren't that interesting, and plain skeletons and zombies are already in D&D. So here's another of those monsters that tends to give me (and I'm sure many of you as well) fits, the Hunchback/Igor/Fleaman!
Hunchback
AC: 6 (14)
HD: 1*
Move: 120 (60)
Attacks: 1 weapon
Damage: by weapon
No. Appearing: 2-16 (3-18)
Save As: Thief 1
Morale: 9
Treasure Type: A
Alignment: Chaotic
XP:13
Hunchbacks, also known to some adventurers as Fleamen, are Halfling-sized humanoids with twisted deformities in their backs and powerful limbs. Despite their small size and deformities, Hunchbacks can leap great distances, and do so with great acrobatic skill. On any Round in which the Hunchbacks win initiative, they may leap in, strike, and leap away before their opponents can counterattack.
Stonehell: Sewer cleanup
2 hours ago
Simple and accurate adaptation. Nice job!
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