In fact, here in Busan as I write this, Halloween's almost over -- 2 hours to midnight. And I've only gotten what, three Castlevania monsters statted up this month? That sucks.
Oh well, I've been busy with grad school, reading the Wheel of Time books, and general father/husband stuff.
The kindergarten where I teach had its Halloween party last Friday. I was a werewolf in the morning. Let my beard grow, put on some face paint and rubber fangs, and wore a ripped up collared shirt over my t-shirt and jeans. Simple yet effective. In the afternoon, I was in the haunted house, where it was too dark to see the face paint, so I switched to a skull mask. Much haunting was had by all. My son was Superman for the second year in a row. He loves that Superman outfit. He'll likely wear it again next year.
Saturday, I spent the majority of the day, and all Sunday morning as well, finishing up The Tower of Midnight, Wheel of Time book 13. Got it from the local English library, and had to return it Sunday, so I wanted to finish it rather than check it out for another two weeks. I'm really liking the way Sanderson is writing these last books. He's just less focused on the insignificant details, and he's doing a good job in wrapping up all these little sub-plots that Jordan should have wrapped up two to five volumes earlier in the series. It's also cool to see a fantasy world going into Armageddon in a way that really feels like it's the end of the world. I'm glad now that I finally got around to reading these, and I'm actually looking forward to the final book next spring, now! What a difference a month makes.
And today I was working and had grad school class. Got a bit of work done on Flying Swordsmen during my breaks at work. Probably should have posted something here though, instead of just reading about the demise of YDIS and Vincent Baker vs. Jim Raggi.
Anyway, here's one last Castlevania monster for Halloween!
Skeleton Ape
AC: 7 (13)
HD: 4*
Move: 60 (20)
Attacks: 1 bash
Damage: 2d6
No. Appearing: 1-4 (2-8)
Save As: Fighter 4
Morale: 12
Treasure Type: E
Alignment: Chaotic
XP: 125
Skeleton Apes are animated simians created to cause chaos and destruction. They are rarely used to guard crypts, instead being used by necromancers, liches, or other evil sorts as shock troops. Skeleton Apes typically carry a barrel of flammable materials that they toss as an initial attack. The barrel can be thrown to a range of up to 60', and explodes in a 15' radius, dealing 3d6 damage to all in the blast. A save vs. breath weapons reduces the damage by half. After tossing its barrel, the skeleton ape lumbers forward into melee and clubs any opponents that come near it mercilessly until it is destroyed. Skeleton apes are Turned as ghouls.
Bundle of Holding - GURPS 3e Core
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