Thursday, December 31, 2015
Last Day of the Year
So this year, I started the year off by getting back to work on Chanbara with a new revision mostly from the ground up. I'm now happy with that revision (a few things need tweaking, and I'm still undecided on how much setting info to include, and whether to revise the adventure/campaign advice chapter). I'm going to start play-testing it both on G+ with the guys, and on RPOL. Anyone interested in joining? So far, one guy, a friend of friends from two other RPOL games, has agreed to play. If you want to try it out, here's the link:
http://rpol.net/game.cgi?gi=65385&date=1449791951
Other than that, there's not much gaming related to say. I tried to get a GamMarvel World (Gamma World in the Marvel Comics Universe) game going, but got sidetracked by real life. I tried to get my Mentzer Cover to Cover series going again, but got sidetracked by real life. I tried to game as often as possible, but usually got sidetracked by real life.
Well, them's the breaks when you're trying to adjust to a new job (teaching at a university instead of a kindergarten), work on a PhD dissertation (more to come in 2016!), and raise two boys (one seven, the other one-and-a-half).
Happy New Year to all of my readers, and I hope you all have great gaming experiences in 2016!
Tuesday, December 22, 2015
D&D Winter Workshop
Today was Day 2 (of 10) of my "Developing Communication Skills through Role Play" special workshop class. What do we do in the workshop? Play D&D, of course!
I'm using a slightly different set of house rules for my students, because they are all learning to play and in a second language. But it's still Classic D&D.
I have six people registered for the class. Five came yesterday, but only four today. Yesterday I introduced the game, its history (briefly, and some basic concepts. Then I let them explore the solo dungeon from the Basic Set.
The Fighter lost her plate armor to the rust monster, the Halfling was killed by a skeleton (the player then picked a Magic-user fro the pre-gens), and the whole party lost its treasure to the magic mouth riddle.
Today, 3 Thieves and a Magic-user (the Fighter's player didn't come) started in on N1 Against the Cult of the Reptile God.
Even though the people at the first plae they visited warned them not to stay there, they spent the night at the Golden Grain Inn and were captured by the cultists.
When taken before the naga, only one was charmed. The magic-user of course! (The player is taking his bad luck in stride.) The others were put in a cell and when they came up with a plan to escape, I made the MU be the guard they unarmed sneak attacked to escape.
They had met the ranger in town briefly, so I had him rescue them from the marsh and take them to town and advise them to see Ramne the NPC Magic-user. They did, but his dispel magic failed to free the PC MU of the charm.
The player said he will try a new character tomorrow. :)
Wednesday, November 25, 2015
New Beastie
Printer’s mark of Guillaume de La Nouaille. |
Sunday, November 15, 2015
Very Cool Stuff
Now, there's only one page, and as some people mentioned, a few big name games (Labyrinth Lord in particular) were left out. But among those that made the cut?
Flying Swordsmen.
Yeah, baby! Yeah! Yeah! I am the Evil Midnight Gamer, What Games at Midnight!
Thanks to Kenneth Newquist, author of this piece, for including my little contribution to the OSR! Also, thanks to Greg G. and Jens D. (The Disoriented Ranger) for bringing it to my attention.
Saturday, November 7, 2015
Riddle Me This
The necromancer casts fly on himself, and then floating disk. But he has a problem. The floating disk is only big enough to carry one of the three -- skeleton, goblin, treasure -- at a time.
If he leaves the skeleton and goblin alone, the skeleton will kill the goblin. If he leaves the goblin and treasure alone, the goblin will make off with it.
So what's the optimal way for the necromancer to get his henchmen and loot across the lava?
Wednesday, November 4, 2015
Maximizing Profits
Just had a random idea that would make a (potentially friendship ending) interesting game idea. Probably it would be a better idea for a D&D movie.
Chaotic (and or Evil depending on your alignment system of choice) party enters dungeon.
Facing of monsters, avoiding of traps, solving of puzzles ensues (preþy standard so far).
As the party, loaded down with treasure heads to the surface again, characters start trying to bump each other off (some making it look like accidents, others blatantly backstabbing their companions). Sorta like the Joker's bank heist at the beginning of The Dark Knight.
Only one PC makes it out, with most of the treasure. (Bag of holding required to make this work.)
If a movie, the ironic twist at the end would need to be the lone survivor, bruised and bloody, encounters a lone kobold who slays the PC and takes the loot.
Like I say above, it might not play well for a regular group. Maybe as a convention game, it could work.
Monday, October 26, 2015
FLAILSNAILS Cheaters!
In my game the other night, Jeremy was looking for a character he had already rolled up to play, and grabbed one he had used in Justin's Vaults of Ur game. Dean also had used a character he has used a few times before in different game systems, most memorably to me in Justin's "Panoply Sector" Stars Without Number game. The thing is, in other games both of these PCs had died.
Now, don't get me wrong. I was running a play test. I didn't really care where the PCs had been used before, or if they were "still alive" or not. For a play test, it just isn't an issue. But during the course of play, Jeremy mentioned that his fighter, Danyael, should level up because he already had 1000xp from Ur. I reminded him that Danyael had died in Ur (partially my fault, Thidrek ran away rather than risking paralyzation at the hands of ghouls after Danyael and another PC had gone down). So does the character still get to keep its XP for use in other games after death in one campaign?
It made me think about the whole FLAILSNAILS conventions a bit. I'd considered in the past the fact that anyone could show up to a game with a character at level X, with magic items A, B and C, and who's to know if that PC actually earned that or not? Of course, the FLAILSNAILS Conventions give the DM power to nerf anything egregious in any way they wish (all ability scores are 18 and you have a Staff of Wizardry at level 2? Well, you're suffering from a curse in this realm, and you find the staff is nonfunctional at the moment).
Now, I'm not arguing that there should be a FLAILSNAILS police or anything, but shouldn't what happens to a character actually matter? Even if it's just taking your favorite character to another game as a one-shot, if good things happen you wouldn't ret-con them into not happening. Why should we ignore the bad just because we can? Is that cheating to just pretend your character didn't die, or didn't lose their best magic sword to a rust monster, or whatever?
Is this cheating? Should it be discouraged?
Or is it a case of "What happens in Greyhawk stays in Greyhawk"?
Saturday, October 24, 2015
Too many ideas!
I'm at that point big time right now. And since I'm actually starting to prep for my dissertation study, I really have NO TIME for any of it. But just got give you a glimpse of things you may, possibly, some day see from me in a possible future where I suddenly have oodles of time to write gaming stuff, here are some of the ideas I currently have:
Chanbara (of course, that's #1): My OSR with heavy character customization fantasy feudal Japan game. The third (or is if fourth?) draft incarnation of the rules are ready to be tested. I think they'll work better than before. I just need some time to run a few games. Well, that and flesh out the "starting area" for the campaign section of the book.
Presidents of the Apocalypse: Paul's and my take on super silly, super simple super presidential post-apoc gaming. One of these days, Paul and I will agree on a final version of the rules (or agree to make two versions). Then you, too, can be a mutated Founding Father beating the crap out of Ronald McDonald, Mikhael Gorbachev, King George III, Kim Jeong-Il, Justin Bieber, and any other foes of America you can think of, set in a ruined world of the future.
Under the Hillfort Ruins: The adventure module I wrote originally for 3E and have recently revamped for Labyrinth Lord (or whatever classic or OSR game floats your boat). A fairly standard dungeon tomb complex with lots of puzzles and traps, and plenty of loot as well. I just need to make a few edits, add some random encounters for the actual hillfort ruins above the dungeon, write up some hooks and rumors, and then this one will be ready to sell.
Demon Castle Dracula: This one's been on my mind recently, what with Halloween a week away and all. Not that it feels very Halloween-y here in Busan, where most people don't celebrate it. Anyway, this may end up being for LL or for Retro Phaze (the 8-bit OSR RPG) since it's basically the Castlevania games translated to table top. Could I get this Gothic horror-action sandbox ready for sale before next Halloween? Guess it depends on how the dissertation study goes.
Mysterious Seas: The maritime campaign I tried to run about 4 years ago or so. The idea was to mix up Jason and the Argonauts, the Odyssey, Sindbad the Sailor, Pirates of the Caribbean, The Voyage of the Dawn Treader, and the like into a big nautical sandbox. If I get around to finishing this (I really only had the first map half-way keyed, and there are nine maps), it may have to get broken into separate modules for each sector.
Ghost Castle Hasegawa: The test adventure I created for the previous version of Chanbara. I'm planning to update it to the new version when I get around to play-testing it, so eventually I'll also probably publish it. A castle cursed by its lord when it fell to his enemies, the Hasegawa family would like the curse removed so they can move back in and restore their standing at court.
Oni no Ran: The old 1E/2E Oriental Adventures campaign I ran back in Evansville in the late 90's before going to Japan was building up to a conflict between the Oni King and the PCs' daimyo. It wouldn't be too hard to convert stats to Chanbara (once I decide this draft is final or not) and release this as either a series of linked adventures, or a mega-adventure (again, if somehow time ceases to be an issue).
Of course, if I ever get any of these finished, they'll be for sale from my DrivethruRPG storefront, Hidden Treasure Books. And if I have time to write up modules and game systems, hopefully I'll have time to create more of my paper minis series.
Monday, October 5, 2015
Getting stuff done despite having no time
On the plus side, I managed to squeeze in an impromptu game session last Saturday. I continued running Dean and Jeremy through an old dungeon I'd made for a 3E game and converted to Labyrinth Lord stats. They haven't completed it, but they found the puzzles and challenges to be good but not too difficult, and the combats so far have been hectic but not unwinnable (in the first session over a month ago, Dean and my older boy played through and came close to a TPK but avoided any loss of life, this time Dean and Jeremy each lost one of their two characters). They both feel like this is something I could publish. So I'll try to get one more session in to let them finish the dungeon, then try to find some time to write up some introductory material, rumors, additional information that could be researched, etc. Oh, and a few pre-generated PCs. And some art, maybe, but I'm not that great and I'm on a budget. Then I'll be ready to try selling it through my DrivethruRPG storefront.
Also on the plus side, I've been plugging away at my latest Chanbara draft (#4), and it's almost done. I just need to flesh out a starting area, and add a few things in the appendices. Then I'll be ready to have this thing play tested. Again, I might not have time to play test it myself due to the dissertation, but I'll try and see if anyone else can do it for me and give me some feedback.
So, if I can make good use of my very limited free time over the next month or so, I might get both of those projects completed. And if not by next month, then at least by the end of the year.
Tuesday, September 22, 2015
In Defense of Maze-Dungeons
If you've ever read Tom Sawyer, you'll remember the cave. It's a real cave that Sam Clemmens played in as a boy. Here's a map of it.
Notice anything? This is a natural limestone cave, carved by water seeping through cracks in the rocks over centuries. And there are chambers, passages, intersections, multiple ways around, and while the map doesn't show it, some elevation changes as well.
Now, I've heard before people bemoaning the fact that labyrinthine dungeons are unrealistic. "If dwarves or goblins or a wizard were really carving out rock, they wouldn't waste effort making long hallways between rooms," they say. Well, what if nature has already done a lot of the work for them? What if the dungeon started out as a natural cave system like this, and the dwarves or gnomes or orcs or whoever came along and just expanded and finished some of the already existing passages and chambers? Not so much work now, is it?
Monday, September 14, 2015
Money and Treasure in Chanbara
photo credit: my personal photo |
So for Chanbara, after flirting with the idea of including lots of historical coin types (which can lead to more interesting treasure troves), I've gone back to a simple system of zeni (bronze nickles)*, mon (silver dollars)*, and ryo (gold $50 bills)* plus the occasional kan/oban trade bar (silver/gold $1000 bill)*, because these last ones are used a lot in Japanese period TV shows like Abarenbo Shogun or Mito Komon.
With player-side economics sorted out, I came up with a brilliant idea two nights ago for how to do the treasure tables for monster treasure hoards. Before I share the brilliance, though, I'll explain a bit about the process that led me to it.
Originally, I had devised a system of "treasure by HD" sort of like how 3E does it. If the creature has X hit dice, it will roll for treasure on this table. But that wasn't satisfying because some creatures of X hit dice might not be treasure keeping types. So I then broke it down into columns of incidental treasure/personal treasure/group treasure or something like that, with greater value for creatures of X hit dice that would be likely to keep treasure for their tribe, and a few left-overs of whatever last got eaten for those that don't keep treasure.
Then, I scrapped all of the above, and tried to make a treasure table like the ones in D&D. You know, the big chart of various treasure types, and percentages that each type of coin would be there, and value ranges if it's present. Let me tell you, trying to make one of those is either going to be a bunch of random, or else you need to really over-analyze it (Gygax was an insurance underwriter, wasn't he? I'm guessing he over-analyzed). For copyright reasons, I didn't want to just copy what Gygax had done, or use Labyrinth Lord's rejiggering of it. I wanted my own. But I was stuck, because I wanted it to be useful and not unbalanced, so I didn't want it to be a big old pile of random numbers.
Anyway, the idea hit me the other night, like I mentioned above. Instead of one big old chart, I needed two charts.
The first chart is one that shows ranges of treasure value (in mon, it's the standard coin for the system), and each creature in the book has a treasure type to roll on on this chart. There's only one number, because this just determines the value of the treasure. A lazy GM might just leave it at that.
Treasure
Table
|
||
Type |
Monetary
Value |
Magic/Unusual |
A
|
1d10
x10 mon
|
5%
1
|
B
|
1d6
x100 mon
|
10%
1d2
|
C
|
1d4
x500 mon
|
25%
1d3
|
D
|
1d6
x1000 mon
|
15%
1d4
|
E
|
1d12
x1000 mon
|
20%
1d6
|
F
|
1d20
x1000 mon
|
25%
1d6
|
G
|
1d4
x10,000 mon
|
30%
1d8
|
H
|
1d6
x10,000 mon
|
40%
1d10
|
I
|
1d10
x10,000 mon
|
50%
1d12
|
J
|
nil
|
1d4
|
K
|
nil
|
2d6
|
Treasure
Breakdown
|
||||
d% |
Zeni |
Mon |
Ryo |
Other |
1-10
|
100%
|
–
|
–
|
–
|
11-20
|
–
|
100%
|
–
|
–
|
21-30
|
–
|
–
|
100%
|
–
|
31-45
|
50%
|
50%
|
–
|
–
|
46-50
|
25%
|
60%
|
|
15%
|
51-70
|
10%
|
50%
|
30%
|
10%
|
71-85
|
–
|
20%
|
50%
|
30%
|
86-90
|
–
|
10%
|
40%
|
50%
|
91-95
|
–
|
–
|
50%
|
50%
|
96-00
|
–
|
–
|
–
|
100%
|
*vague impressions by yours truly as to how the coins in the game would be thought of as modern U.S. currency.
Monday, September 7, 2015
Drunk-call of Cthulhu
Why would anyone be out in a little park, in the rain, at that time of night? My first thought was that they must have been drunk, figured the "stars were right" and were trying to summon Cthulhu or Hastur or Nyarlathotep. Them being drunk and unable to see the stars may have saved us all.
My wife, not having read Lovecraft, had the impression that they were summoning a demon or devil, like Satanists in some old 80's movie. Too bad she didn't wake me up to hear it. Instead she just closed the windows and went back to bed.
Either way, weird and potentially worthy of use as a hook in an RPG game some day.
Wednesday, September 2, 2015
I may not like what you have to say, but I'll defend your right to say it
Now, would I ever purchase something like that? No. It doesn't interest me, and could offend people I might play with to suggest such a game.
Am I likely to purchase something from that author/publisher again? Not if I remember they're the ones that put this thing out.
But do I think it should be banned from DTRPG? Of course not. I'm opposed to banning books in any way. If you want to read/play that sort of thing, it's no business of mine. And it in no way affects me one way or the other for someone else to actually purchase and enjoy the product.
Did I for a moment consider ending my involvement with DrivethruRPG as a customer/vendor (hey, buy my stuff, it's good and wholesome and I actually make attempts at gender/racial inclusivity!) because one disgusting product happens to be sold there? Never for a minute. Not for a second. The fact that I buy and sell stuff on this website is in no way whatsoever connected to the fact that that product is available for sale on the same website. I don't feel tainted by association.
Tim Brannon just posted a social contract on his Other Side blog. I agree to it, and you should too. It's an adult way to handle stuff like this, rather than the immature rush to ban books/publishers whose work is "icky" or "offensive" and the opening up of some sort of "guilty until proven innocent" report button.
Wednesday, August 26, 2015
Slow progress is better than no progress
I also have listed out Background Skills. Each class/profile gets a skill or two automatically, and then a number to select from a list determined by your character's social status. Kuge (nobility) don't have the same sort of background skills as Noumin (peasant farmers) after all.
Skills will work on a modification of the Turn Undead mechanic, or more or less like any sort of action in Presidents of the Apocalypse. Roll two dice (usually 2d6) and try to beat a 7, 9 or 11 (sometimes 5 for very easy things, sometimes 13 or even 15 for very hard things) depending on how hard the GM thinks it will be.
Shinobi special skills work the same way, although they start out with some skills at only 2d4, some at 2d6, and some at 2d8. The dice they roll also improve with level. And their special bonus dice (a replacement mechanic for Flying Swordsmen stunt dice) can be used to improve these rolls.
I've come to really like the "roll 2dX" mechanic, as it gives a nice weighted spread. Extreme successes are uncommon, but extreme failures are also uncommon. It's less swingy than d% or d20. Characters will hopefully seem fairly competent when it comes to skill use in Chanbara.
Still need to decide what to do about "unskilled" checks. A few background skills, like Astronomy/Geomancy, are the sort of thing you just can't do without training. But Fishing? Sure, anyone can fish, just not like a pro. I figure most of the time, the Background skills will not even need rolling. But when they do, and someone tries to do something that should be covered by a skill they don't have, what's the best way to do it?
Lowering the dice is one way. If Background skills are normally rolled on 2d6, then have the unskilled PCs roll on 2d4. That works, but then does that mean Shinobi with a 2d4 in a special Ninpo skill are untrained at it? Or just with minimal training? I can live with that, but some players might object. We'll see. I definitely don't want skills to be exclusive for the most part.
Also, I'm wondering if I should allow Ability Scores to affect Background Skills. The concern is that it would lead to stat inflation a la 3E/Pathfinder. My gut tells me to just stress the Background Skills are just that, the character's background. Now, you're an adventurer, not a poet or blacksmith or inspector. If someone needs something smithed, and your PC has that background, they can do it. Done, move on to the adventuring! It's only if the Hannya Queen demands an intricate cast iron puzzle be crafted or she will devour the village's children that it might be worth making a check to see if you can make one good enough for the snake-hag. [But even then, the players are still more likely to try and kick her butt rather than appease her, aren't they?]
Monday, August 24, 2015
Nostalgia and Serendipity
So he has some vintage TMNT toys (all 4 turtles, Beebob and Rocksteady, and a frog whose name I'm too lazy to Google), some of my old D&D figures (Strongheart and Kellek, some non-articulated orcs, etc.), lots of old Hot Wheels and Matchbox cars, etc.
Along with them, one set of toys that really fascinated him were the Battle Beasts. Remember these guys?
Originally produced in Japan as a tie-in to Transformers and sold in the U.S. in the late 80's/early 90's, they're anthropomorphized cybernetic animal figures with a variety of odd melee weapons.
Actually, of the two dozen or so he brought back, only 4 were actually mine. Apologies to my brother may be needed in the future when his son next visits grandma and grandpa's and finds them gone.
Anyway, seeing them again made me realize that they're perfect minis to use in a Gamma World type game. Use little green army men (or cowboys, or knights, or pirates) for pure strain humans. Throw in some MUSCLE Wrestlers (more great 80's toys, and I already have my collection here in Korea) for the altered humans.
Then just figure out what to do for the mutant plants (a quick bit of garden pruning, maybe?) and you're all set.
Now if I only had time to run GamMarvel World as a face to face game...
Wednesday, August 19, 2015
Sexier Spell Lists
So since I'm adding in some new spells anyway, I might as well try and "clean up the neighborhood" with some different names but keep the spell, or just some all new spells altogether.
For an example of making a spell "sexier" (as in: cool, rad, awesome, etc.). I thought of this years ago and am finally getting to use it. You all know the spell Evard's Black Tentacles." It summons cthulhu-ish tentacles to wrap everyone up except the caster. For Chanbara, that same spell will be list as Sumobeya. Instead of otherworldly black tentacles, in my game it summons a stable of sumo wrestlers who can then beat up, grapple with, and hold anyone who gets too close. The mechanics remain the same, the fluff is changed to meet the scenarios.
Friday, August 14, 2015
Reply to Zach K.
Anyway, in response to one of my Chanbara posts last month (which was written in advance of posting), Zach K. wrote:
Zach, by all means! I'd love to see what you do with the map in Flying Swordsmen (and Chanbara, when I get around to detailing that section of the campaign world a bit more.) I had a lot of fun drawing it, so I hope it's just as much fun for you to recreate in your own style.Zach KJuly 22, 2015 at 9:27 AMHey, I'm a huge wuxia fan (less so of chanbara, but I love Kurosawa movies, and I enjoyed 13 Assassins and L5R) and I really like Flying Swordsmen's setting. I'd also like to practice my mapping abilities. Would you mind if I gave Zhongyang Dalu a whirl? Not asking for any money, of course. I'd also like to do a map of the setting of Chanbara, if you'd be okay with that.
When you get it done, I'd love to display it here. If you want, you can contact me directly at dplaffey [at] gmail.com
Wednesday, July 29, 2015
Chanbara Shinobi
Level
|
XP
|
Att
|
Good
|
Ave.
|
Poor
|
Special Abilities
|
1
|
0
|
+1
|
2d8
|
2d6
|
2d4
|
Skill
Dice, Profile Ability
|
2
|
2000
|
+1
|
2d8
|
2d6
|
2d4
|
+1
Skill Die
|
3
|
4000
|
+2
|
2d8
|
2d6
|
2d4
|
Profile
Ability
|
4
|
8000
|
+2
|
2d8
|
2d6
|
2d4
|
+1
Skill Die
|
5
|
16,000
|
+2
|
2d10
|
2d8
|
2d6
|
+1
Skill Die
|
6
|
32,000
|
+3
|
2d10
|
2d8
|
2d6
|
Profile
Ability
|
7
|
64,000
|
+3
|
2d10
|
2d8
|
2d6
|
+1
Skill Die
|
8
|
125,000
|
+3
|
2d10
|
2d8
|
2d6
|
+1
Skill Die
|
9
|
250,000
|
+3
|
2d12
|
2d10
|
2d8
|
Profile
Ability
|
10
|
500,000
|
+4
|
2d12
|
2d10
|
2d8
|
+2
Skill Dice
|