Today was Day 2 (of 10) of my "Developing Communication Skills through Role Play" special workshop class. What do we do in the workshop? Play D&D, of course!
I'm using a slightly different set of house rules for my students, because they are all learning to play and in a second language. But it's still Classic D&D.
I have six people registered for the class. Five came yesterday, but only four today. Yesterday I introduced the game, its history (briefly, and some basic concepts. Then I let them explore the solo dungeon from the Basic Set.
The Fighter lost her plate armor to the rust monster, the Halfling was killed by a skeleton (the player then picked a Magic-user fro the pre-gens), and the whole party lost its treasure to the magic mouth riddle.
Today, 3 Thieves and a Magic-user (the Fighter's player didn't come) started in on N1 Against the Cult of the Reptile God.
Even though the people at the first plae they visited warned them not to stay there, they spent the night at the Golden Grain Inn and were captured by the cultists.
When taken before the naga, only one was charmed. The magic-user of course! (The player is taking his bad luck in stride.) The others were put in a cell and when they came up with a plan to escape, I made the MU be the guard they unarmed sneak attacked to escape.
They had met the ranger in town briefly, so I had him rescue them from the marsh and take them to town and advise them to see Ramne the NPC Magic-user. They did, but his dispel magic failed to free the PC MU of the charm.
The player said he will try a new character tomorrow. :)