My Chanbara rules are in a playable form. Not polished, far from being released (and I still need to finish the setting chapter). But the rules are down. I've got all of my work for grad school done for the semester. Time to round up some players for a play test or five.
I'm looking at the old Oriental Adventures modules by TSR. Most of them have a primarily Japanese theme. I could just switch the setting to The Jade Islands (Yu Archipelago to the NE of Zhongyang Dalu), or even use Kara-Tur as the setting and just update mechanics when necessary. It would save me considerable time and effort.
But are they worth playing? Anyone out there have any experience with them as either a DM or a player? A brief look through them shows they're almost all for the AD&D sweet spot of levels 5-8, if they even bother to give a level range. Not the best for a play test, as I'd want to try out all levels of play in a short time if I can. But if I can modify for setting and new mechanics, I'm sure I can manage to up or down the challenge level as well. Plus, I've got a few old OA adventures from my Evansville Group days and my Yamanashi Group days that I also could use.
Finally, anyone interested in playing over G+ Hangouts? The time would be Saturdays 9pm Korea/Japan time, 12 noon GMT, early early morning US/Canada times.
Judges Guild Journal #12 (DEC78/JAN79)
2 minutes ago