Saturday, December 15, 2012

Beast of the Week: Tupilaq

Inuit legends give us our Beast for this week.  I had been looking around for a Tolkien-inspired creature because I'm going to see The Hobbit tomorrow, but decided to stick with the winter/cold themed creatures for another week.  The Tupilaq was a magical construct created by Inuit shamans and sent after their enemies.  Sorta like the Invisible Stalker already in D&D, except crafted rather than summoned from another plane.

AC: 3 (17)
HD: 8*
Move: 120 (40) swim 90 (30)
Attacks: 1 bite
Damage: 2d8
No. Appearing: 1 (1)
Save As: F8
Morale: 12
Treasure Type: nil
Alignment: Neutral
XP: 1200

A tupilaq is a magical construct created by the shamanistic Clerics of tribes inhabiting the polar regions.  They have humanoid bodies with pointed heads, bulging eyes, and wide shark-like mouths, and smell of rotting flesh.  The rituals for creating one are known only to these tribesmen, and are not shared with outsiders.  The tupilaq is created from a variety of body parts, hair, skin and bones taken from sea and land animals native to the region, as well as the heart of a human or demi-human child.  A tupilac, once created, will serve its creator by hunting down one victim or group of related victims and killing them.  Tupilaqs can be defeated with spells and magic weapons.  A tupilaq can be turned against its creator by a dispel evil spell.  If the tupilaq fails a Save vs. Spells, its creator becomes its new target.


  1. I never paid much attention to the statistics of monsters in the old days, since I was always a player in those far off times. What do the asterisks mean after the name of the Tupilac and his number of hit dice?

  2. asterisk after name means you need magic weapons to hit them. After the hit dice indicates a special ability.