The xia can be simply stated as: All of Flying Swordsmen boiled down to one character class.
Based on wuxia movie heroes and villains like FSRPG and Dragon Fist before it, this is the class to play if you want to be like Jet Li's Swordsman or anyone in Crouching Tiger, Hidden Dragon, or...you know the rest. I based them on the Elf class in BX/BECMI, since they're a little bit fighter, a little bit magic-user. I did make a few changes. First of all, the spell list is very limited. There are only four levels, and six spells per level. The spells I picked were (taking the idea from my player Nate's idea for a muscle-wizard) ones that either boost melee ability (offense or defense) or provide mobility (for those jumps and fighting on bamboo branches and flips and whatnot). There are only two or three other types of spells, and all ones that seem appropriate (Remove Fear, and the reverse Cause Fear, for example).
I also plan to include a sidebar encouraging players and DMs to customize a Xia's spell list. For example, switch out some spells of your choice with the needle spells from Flying Swordsmen for a needle-themed xia. Or if you wanted to emulate the ninja powers of the Eight Demons of Kimon from Ninja Scroll, switch out some spells to give them those themes.
Besides spells, the Elf powers (find secret doors, immunity to ghoul paralysis, infravision) are out. Unarmed martial arts damage is in. They're also limited to light armor only. And they've got that expensive level advancement of the Elf class, too. But they're not limited to level 10.
I may still make a few modifications. I might go ahead and give them 5th level spells, since the Elf gets them. I'd need to decide what 5th level spells are appropriate to the theme, though. It gets harder as you go up in level. I might up the hit dice to compensate for the reduced armor. Just ideas right now, I'm actually pretty happy with how this class looks on paper.
So here's the class:
Xiรก
(Gallant) Yusha,
Yongbyeong
Requirement:
Int 9
Prime Requisite:
Str and Int [13 +5%, 16 +10%]
Hit Die: d6
to 9th level, +2/level after
Arms: all
weapons, light armor
Special
Abilities: spells, unarmed damage, multiple attacks
Xia Advancement
|
|||||||
Level
|
XP
|
BAB
|
Abilities
|
1
|
2
|
3
|
4
|
1
|
0
|
+1
|
Unarmed d6 |
1
|
–
|
–
|
–
|
2
|
4000
|
+1
|
2
|
–
|
–
|
–
|
|
3
|
8000
|
+1
|
2
|
1
|
–
|
–
|
|
4
|
16,000
|
+3
|
2
|
2
|
–
|
–
|
|
5
|
32,000
|
+3
|
Unarmed d8 |
2
|
2
|
1
|
–
|
6
|
64,000
|
+3
|
3
|
2
|
2
|
–
|
|
7
|
120,000
|
+5
|
3
|
3
|
2
|
1
|
|
8
|
240,000
|
+5
|
2 Attacks |
3
|
3
|
3
|
2
|
9
|
360,000
|
+5
|
4
|
4
|
3
|
2
|
|
10
|
480,000
|
+7
|
Unarmed d10 |
4
|
4
|
3
|
3
|
11
|
600,000
|
+7
|
4
|
4
|
4
|
3
|
|
12
|
720,000
|
+7
|
3 Attacks |
5
|
5
|
4
|
3
|
13
|
840,000
|
+9
|
5
|
5
|
5
|
3
|
|
14
|
960,000
|
+9
|
6
|
5
|
5
|
3
|
|
15
|
1,080,000
|
+9
|
Unarmed d12 |
6
|
5
|
5
|
4
|
Spells: A xia
can cast a number of spells of the levels shown on the Xia
Advancement chart each day. The xia must prepare their spells in
advance, but may select from any spells of appropriate level from the
xia spell list.
Unarmed Damage:
A xia fighting with their unarmed strikes or with improvised weapons
deals 1d6 damage with the attack. The damage increases at 5th,
10th, and 15th levels as shown on the Xia
Advancement chart.
Multiple Attacks:
A xia may attack twice per round at 8th level, and three
times per round at 12th level.
Xia
|
|||||
Save Level: |
1-3
|
4-6
|
7-9
|
10-12
|
13-15
|
Death Ray/Poison |
12
|
10
|
8
|
6
|
4
|
Magic Wand |
14
|
12
|
10
|
8
|
6
|
Paralysis/Turn to Stone |
14
|
12
|
10
|
8
|
6
|
Dragon Breath |
15
|
13
|
11
|
9
|
7
|
Rod/Staff/Spell |
15
|
12
|
11
|
9
|
7
|
Xia Spells
Level 1
1. Protection from
Evil
2. Quinggong
3. Remove Fear
4. Restore Ki
5. Shield
6. Strength
Level 2
1. Bless*
2. Detect Invisible
3. Kusanagi
4. Levitate
5. Mirror Image
6. Resist Fire
Level 3
1. Dispel Magic
2. Elemental Ward
3. Fly
4. Haste*
5. Striking
6. Wind Dragon
Level 4
1. Demon Weapon
2. Dimension Door
3. Elemental Form
4. Fury of Battle
5. Polymorph Self
6. Protection from
Magic
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