Pages

Friday, October 4, 2019

TSR-East Classes: Wushi

As I mentioned a few days ago in my general class overview of what I'm doing for TSR-East, I switched the name for the magic-user class from Wu Jen to Wushi. Wu Jen is more recognizable thanks to its inclusion in 1E and 3E OA, plus the AD&D 2E Complete Wizard book (I think), and 5E (as a psychic subclass?). Not sure if 4E had a Wu Jen option.

As I said the other day, though, Wushi 巫师 is better Chinese. If you want to call your character a Wu Jen, I'm not going to send the OSR Police after you.

So, how does my Wushi compare to the normal Magic-User? Very similar. In fact, the only real difference is the spell list. As you can see below, it's mostly the same, but with some of my Flying Swordsmen and Chanbara spells substituted in where I felt appropriate. They're the only spell casting class that uses spell books, but they also have the greatest variety of spells. Not only do they get 12 choices for each spell level, there's a good range of offense/defense, observation, mobility, and utility spells.

How does it compare to the OA Wu Jen? It doesn't have enforced taboos, and no elemental mastery (which wasn't really that great an ability for the effort that went into achieving it). Again, feel free to give your Wushi (or any character) taboos they must abide by. I just don't feel like it needs to be baked into the class. Maybe you want to play a refined, courtly gentle-woman scholar who studies magic in the Imperial Library by day, adventures through muck-filled ruins for treasure by night. No need for taboos. But if you want to play the wild crazy hermit from the mountain, feel free to come up with taboos on your own.

Here is the class:

Wūshī (Wizard) AKA Onmyoji, Mabopsa
Prime Requisite: Int [13 +5%, 16 +10%]
Hit Die: d4 to 9th level, +1/level after
Arms: limited weapons, no armor
Special Abilities: spells
Wushi Advancement
Level
XP
BAB
1
2
3
4
5
6
1
0
+1
1
2
2500
+1
2
3
5000
+1
2
1
4
10,000
+1
2
2
5
20,000
+1
2
2
1
6
40,000
+3
3
2
2
7
80,000
+3
3
3
2
1
8
150,000
+3
3
3
3
2
9
300,000
+3
4
4
3
2
1
10
450,000
+3
4
4
3
3
2
11
600,000
+5
4
4
4
3
2
1
12
750,000
+5
5
5
4
3
2
2
13
900,000
+5
5
5
5
3
3
2
14
1,050,000
+5
6
5
5
3
3
3
15
1,200,000
+5
6
5
5
4
3
3
Spells: A wushi can cast a number of spells of the levels shown on the Wushi Advancement chart each day. The wushi must prepare their spells in advance. Wushi keep a spellbook with the spells they know. They begin play knowing two spells plus one spell per point of Int bonus (if any). At each level they may add a new spell to their spellbook of a level which they can cast. They may also copy spells found in captured spellbooks or scrolls if it is of a level they can cast to increase their store of spells. 



Wushi
Save Level:
1-5
6-10
11-15
Death Ray/Poison
13
11
9
Magic Wand
14
12
10
Paralysis/Turn to Stone
13
11
9
Dragon Breath
16
14
12
Rod/Staff/Spell
15
12
9

Wushi Spells

Level 1

1. Charm Person
2. Detect Magic
3. Disguise
4. Flame Dart
5. Floating Disk
6. Light*
7. Magic Missile
8. Protection from Evil
9. Read Languages
10. Read Magic
11. Scales
12. Sleep

Level 2

1. Continual Light*
2. Detect Invisible
3. ESP*
4. Foretell
5. Ice Blast
6. Invisibility
7. Knock
8. Levitate
9. Locate Object
10. Needle Storm
11. Phantasmal Force
12. Wizard Lock

Level 3

1. Clairvoyance
2. Dispel Magic
3. Fireball
4. Fly
5. Haste*
6. Heart Crusher
7. Hold Person*
8. Invisibility 10' Radius
9. Lightning Bolt
10. Protection from Missiles
11. Speak with Nature
12. Water Breathing

Level 4

1. Charm Monster
2. Confusion
3. Dimension Door
4. Hallucinatory Terrain
5. Ice Storm/Wall of Ice
6. Improved Invisibility
7. Polymorph Other
8. Protection from Poison
9. Remove Curse*
10. Shadow Monsters
11. Wall of Fire
12. Wizard Eye

Level 5

1. Cloudkill
2. Dragon’s Breath
3. Feeblemind
4. Hold Monster*
5. Ice Prison
6. Magic Jar
7. Mass Suggestion
8. Passwall
9. Steal the Essence
10. Telekinesis
11. Teleport
12. Wall of Bones

Level 6

1. Anti-Magic Shell
2. Conjure Elemental
3. Death Spell
4. Disintegrate
5. Invisible Stalker
6. Mind Barrier*
7. Projected Image
8. Reincarnation
9. Speak with Monsters
10. Stone to Flesh*
11. Wall of Stone
12. Weather Control

No comments:

Post a Comment