In the video I linked, he talks about bows [starting around the 17:30 mark, if you want to skip ahead to the bow segment], and how in lots of RPGs and fantasy games, they get bows wrong. Bows, he claims, aren't weapons for weak but agile characters. Crossbows are better for those sorts. Bows, to be most effective, require strength. Having done some archery when I was younger (one of those things I keep telling myself I'd like to get back into but always put off for another day), he's right. The fiberglass recurve bow I had as a kid launched the arrows relatively slowly. Hunting bows or military bows would need to be a lot more powerful to be useful. For target shooting, my old bow is fine (still have it back in the States, my boys get it out now and then). If I actually wanted to kill a dragon or some such, I'd need a lot stronger bow. Which would mean I'd need to develop my upper body strength a lot more (or use the modern "cheat" of pulleys for mechanical advantage).
3E had compound bows that could be made to deal extra damage if you were a strong character. 2E had them as well. I think that might be something for me to work back into my house rules. Besides, I've always liked the idea of a Thief with a crossbow over a Thief with a short bow anyway.