I'm still sticking with Chanbara play tests for the games I run, of course, but Dean has decided to let his subscription to the WotC online 4E whatever run out, and is going to switch over from 4E to 5E for his G+ games. The next session of the campaign (still his weird, fairy-tale Eberron game) will be this Saturday night, Korean time.
So we had a chance to convert our characters to the new rules. I decided to make a change, actually. I rolled up a brand spanking new 6th level Paladin with the Oath of the Ancients, making him a pagan/Celtic style "Green Knight" named Jack Summerisle. Race-wise I chose half-elf, but going with the more fairy tale themes of the game, he's a changeling in the traditional sense of the word (Eberron has a race of doppelganger descended people also called changelings), swapped for a human baby by some fey from the Feywild and reared by the human family. He later learns of his heritage and becomes a paladin of nature.
I think he'll be fun to play. I'm looking forward to the new game with 5E rules. 4E has some cool things, but it's a bit too mechanical for me. Everything runs like a fine-tuned engine, which makes the game run smoothly, but it's the rougher, more organic feel of older edition games that I crave. Hopefully, 5E will deliver.
I did also update my old 4E character, Ryuden Kenjumon. He's a githzerai 6th level swordmage in 4E. Using a D&D Wiki (unofficial as far as I can tell), I made him a 6th level Fighter Eldritch Knight. I thought about a Monk with the elemental specialty (forget the name off the top of my head), but decided the Eldritch Knight was a closer fit.
Dead Island Hex Map Redux
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