Anyone out there remember me talking about this before? The premise is that players run super-powered versions of Founding Fathers or other personages of (U.S.) historical significance battling a mish-mash of typical postapoc baddies (Mad Max biker punk types, mutant scum, killer robots), plus the dregs of both history and modern pop culture, all with a very silly sci-fi twist.
When I was in Japan, it was our typical "going away" game when someone left the group, and Paul and I are always tinkering with the rules, trying to get it right. We've got the flavor in spades, we just need a rule set that supports it better.
Anyway, I've got a few ideas that just might make it work. When I get them ironed out, I'll try to get my G+ Vaults of Ur crew to try them out.
The primary inspiration for the game were Brad Neely's George Washington and History Lesson No. 1 (JFK). Look em up on YouTube if you don't know them. Pretty funny stuff. Here are some pictures that also show what the game is all about:
|This one pic encapsulates it all perfectly.|
|A typical villain|
|Neely's JFK, Hyper-charismatic telepathical knight|
|He's coming, he's coming, he's coming.|
|A PotA Mastermind level Villain|