Woke up this morning,
Smiled at the rising sun.
Three little birds
Perched on my doorstep
Singing sweet songs
The melody pure and true
Saying, "This is my message to yo-o-ou."
OK, enough Bob Marley. I'm not that great a singer anyway, especially in print.
I actually woke up this morning to see that WaHNtHaC was up to 100 Followers! Thanks, everyone!
Now, random thoughts inspired by blogs I've read the past week:
RPGs should be about choices. More or less, Mr. Alexander, in the post just linked to, is saying (in a much better organized fashion) what I was trying to say in my posts on keystone treasures, character want and need, and of course the How to Tackle a Megadungeon series. If any RPG is only a combat simulator, it can get boring easily. Mixing in strategies besides just 'kill all the monsters' even if the goal is still 'take their stuff' adds a lot to any game.
I've never been a fan of ancient astronaut theories (I've got a bit more faith in humanity than they presuppose), but I agree that they are rich areas to gold mine for ideas.