The TTRPG in Korea community is hosting their online SummerCon at the end of the month (Aug 29-31). I'm signed up to run a Classic D&D game during the con. Hopefully, I'll have time to play in a few other games as well. It's right before the start of the new semester (Sept 1), but I'm more or less ready for my classes.
I posted about my idea for the con game a few weeks ago. And in the mean time, I've redrawn the maps, revised and switched around some of the encounters, and added a few puzzles/challenges for some of the extraneous monsters. I also updated the pre-gen characters that I posted about a few weeks ago.
This weekend, I created a Roll20 game for the adventure. I also digitized the maps using Dungeon Scrawl (a crash course in that app, which I'd only noodled around on before). I've got the basics of that down now, and the maps in the R20 game look pretty good. Not professional level, but good enough.
I spent a lot of time today creating custom character sheets for the pre-gen PCs. Roll20 has a BECMI (RC) sheet, and a BX sheet, but neither exactly fits my house ruled version of D&D. I'm not running full TS&R rules. I've still got Dwarf, Elf, and Halfling as classes for this game. But otherwise, I'm using my house rules. I've got all 14 pre-gen sheets done -- two for each class. I still need to make token images for them, and get the tokens set up.
I've got the character sheets set up with macros to roll for attacks, saving throws, and things like Thief skills or Turn Undead. That way the players can just go to the sheet and press a button to roll, and all the math is done for them. It will save a lot of time dealing with new to old school players. Considering the types of games on offer (5E/Pathfinder games of course, some neoOSR games like Bastionland and BlackHack derivatives, Free League games, various story/indie games), I'm likely to get some newbies.
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In other news, I've been playing at the cafe I think would be good for our face-to-face Busan Tabletop Con, and it is a pretty good place to play. Scott and Justin have both visited, and they approve as well. Scott is pretty busy right now with the SummerCon, but after that's settled, I think we'll get to work organizing our local event.
I plan to run this same adventure, and maybe either a Flying Swordsmen 2E adventure or a Chainmail-based tabletop skirmish/dungeon crawl game. AKA, reviving my idea from last year. Probably more Chainmail than Gauntlet, but similar. I'd need to get off my ass to prepare for either of these two additional games, but that's a good thing. It will keep me engaged with the ideas.
While I keep up with the TRPG scene in Japan, I am less familiar with Korea. Beyond D&D, what are the popular games? What's being offered at this online convention? Is Call of Cthulhu as big in Korea as it is in Japan?
ReplyDeleteSorry for so many questions. Just intrigued. :)
Among Koreans, Call of Cthulhu is definitely the most popular. It's not really widespread, though.
ReplyDeleteThe Koreans in the TTRPG in Korea Discord seem to favor story games, but the server members are mostly expats like myself.
We've got the final game schedule (depending on sign-ups). Friday the 29th there are five evening games: Pirate Borg, Delta Green, Savage Worlds, 5E 2014, and 5E 2024
ReplyDeleteSaturday morning: Despair (Shane's home brew system, I've got a post from a playtest a few months back), Monster of the Week, Savage Worlds, Castle Reborn, and 5E 2024
Saturday afternoon: Mythic Bastionland, Wildsea, 5E 2024, Dragonbane, Mothership
Saturday evening: 5E 2014, Brindlewood Bay, Pathfinder 2E, 5E 2024
Sunday morning: Sailor Moon/BESM, Innocents, 5E 2014, The Skeletons
Sunday afternoon: Vaesen, The Zone, Savage Worlds, 10 x 10, Classic D&D (my game), 5E 2014
Sunday evening: Alice is Missing, Dungeon Crawl Classics, 5E 2014, Mothership, and 5E 2024.
Quite the variety of games, and a lot I'd like to try.