Played another session of Star Wars d6 last night. Had four players, including my son Flynn. Dean and Jeremy were there for online gaming as usual, and Denis (a regular in face-to-face West Marches) also joined us, playing a d6 system game for the first time.
We were using Roll20's die roller, and man, that wild die kept coming up 1 all night! And every time, I tried my best to think of complications to throw at the party, and it really made the session a lot more fun. Especially when their total roll was high, so we could say "You succeed, BUT..."
Another cool thing about it happening so often was that the players all got in on pitching ideas for what could go wrong. Helped take the pressure off of me.
There were some sixes on the wild die as well, of course, but not as many as the ones.
Probably the highlight of the session was just near the end. The party was being harassed by biker scouts, but Simon SBD-4's heavy repeating blaster (Jeremy's sentient battledroid character) was keeping them at range. Nito, Denis' smuggler, decided to head out and "negotiate" with them, with a grenade hidden in his jacket. The negotiation failed, but a 1 on the wild die had me decide that the scout had gotten too close to Nito. Nito used his force point to try and jump on and grapple the scout, and succeeded, then the scout got a 1 on the die again when trying to knock Nito off the bike. We decided that the scout fell off and Nito got control of the speeder bike. A companion scout then raced in to attack the rest of the party, Y'lenic (Dean's Caamasi student of the Force) threw a grenade that caused a big dust cloud. THAT scout got a 1 on his repulsorlift operation check, then Simon shot his bike with the heavy repeater, and he blew up. The remaining two scouts fled (to get reinforcements).
All those 1s on the wild die really made that encounter a lot of fun.
Sounds like a kick!
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