Based on previous discussion, I have expanded the spell lists for Treasures, Serpents, and Ruins East.
Actually, the Mudang and Sohei remained as previously posted. The Wushi, however, gained a lot more spells. There were formerly 12 spells at each level (in line with BX/BECMI). Now, levels 1-3 have 16 spells each, and levels 4-5 have 14 spells each. Level 6 remains as it was with 12.
The Xia still has only six spells per level, but since they're based on the Elf class but can advance to 15th level (my maximum for any class), I decided they need to get some 5th level spells after all. So I added six 5th level spells for them.
For the Wushi, I added the needle and scarf spells from Flying Swordsmen, and a few other attack spells, but mainly tried to add more utility magic for them. I came up with one brand new spell which I'm kicking myself for not having thought of years ago. It's called Thousand Li Horse, based on the famous mounts from the Three Kingdoms. It's a 4th level spell that summons a magical steed (yes like the mount and phantom steed spells) but it can carry you 1000 li (300 miles) in one day.
For the Xia, I had to make up two of the six spells for them, since there weren't enough spells existing in AD&D, OA, Flying Swordsmen, or Chanbara at 5th or 6th level that fit their theme (mystical martial artist). I did give them Finger of Death, the reversed Raise Dead (reverse form only) to simulate the dim mak or five fingers of death or whatever high level "poke your opponent and they die" type technique you like. Touch only, of course, unlike the Cleric/Mudang/Sohei version.
The Xia's new spells are Aura of Courage (reverse to Aura of Fear) which gives bonuses to hit/saves to allies (reverse lowers morale and penalizes saves for enemies), and Cheat Death which resurrects (revives from poisoning/petrification/etc) the Xia at the end of the duration if they die while the spell is in effect.
No comments:
Post a Comment