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Sunday, July 13, 2014

Not all orcs are created equal

So, most of the people who read this blog probably also read certain other blogs in which over the past week or so there has been a big debate about whether Darwinian "survival of the fittest" as it's commonly misunderstood should apply to fantasy world orcs due to the laws of probability and statistical analysis.

The math has been covered several times by several blogs, and I'm not going to repeat it here.  Suffice to say that those orcs with more hit points are more likely to survive multiple rounds of combat than those with low hit points.

Now, does that mean that high hit point orcs should be more common than low hit point orcs?  It's logical that the veterans are more likely to be high hit point orcs.  But the argument ignores several factors, one of the most important one is that casualties tend to be replaced.

There will be (as I mentioned in comments on another blog) young orcs out on their first raid, wimps and shirkers finally forced to fight, not to mention the fact that some orcs you meet may have already taken a wound (assuming they are so bloodthirsty and battle-hungry) or may just be exhausted or sick or simply have fortune not smiling upon them that day.  Which if you go by Gygax's words in the AD&D DMG, are all perfectly fine ways of explaining why an orc has only 1 or 2 hit points (if it ever really needs explaining).

Now, we all know that Alexis, who started this, loves to track all sorts of things behind the screen that happen in his game world.  And trying to figure out logical consequences of actions as they would apply to his game world is his thing.  That's fine.  Nothing wrong with that.  But I know in my games, and I assume many others, I'm not tracking orc populations in the world.  All monsters exist in a Shroedinger's dungeon until encountered by the PCs.  So I see no need to try and explain why some orcs have only a few hit points and some have more.

I think the real meat of the issue, though, is not the number crunching.  It's your conception of what an orc actually is.  OD&D through 2E drew on Tolkien (the primary source for the orc in D&D), in which most orcs are small, weak, cowardly, and devious.





Most of the above orcs will fight, but they don't look like they're necessarily much stronger or tougher than humans, do they?   Some are, but not all of them or even most of them.






















These guys, however, look like they've had the weaklings weeded out of their numbers.

So, what's your conception of an orc?  Is it of a hulking GW/Blizzard/WotC D&D (but not MTG) orc?  Then by all means, go along with Alexis and make sure most of them have above average hit points.

If you think they're more along the lines described by Tolkien and most older editions of D&D, then go ahead and let them have that flat 1 to 8 hit point distribution.

But please, even if you're Alexis, please don't try and track individual hit points of orc populations within your made up world.  I don't think that there's much fun to be had by that.  Orc activities, migrations and raids, sure.  Track those things. Those can make the game awesome.










5 comments:

  1. By the same logic, why doesn't every species just have max or near max hit points??

    WHO CARES! Roll their hit points and play!

    ReplyDelete
  2. This is why I like the old school idea of rolling HP per day. Somedays the fates frown upon you, somedays they heavens open and divine radiance fills even the humblest red shirt.

    Dunno, rambling...

    ReplyDelete
    Replies
    1. OXIDE I DON'UT KNOW HOW YEW THANK THAT WERE A OLD-SCOOL MECHNIC, AS MY GROUP CRTNLY NEVR EVEN HEARD OF ANNYWON DOING THAT EVEN AT CONS OR IN DRAGON MAG. YEW HAVEA SORCE SHOWING TAHT TO BE TEH CASE (AND MORE TAHN JUST SOME DM NOTEBOOK OF ONE GROUP IN BUMFUCK, ARKINSAW?) IF BY 'OLD-SKEWL' YEW MEAN 'INSPIRED BY GEFFREY'S CARKOSAS, TEHN YEW SHOULD CHOSE LESS CONFUSING TERM. NOT EVRYTHING THE OSR MAKES IS 'OLD-SKEWL', SUM IF IT IS DOWNRITE INNOVATIVE ANDN EW.

      :p
      -NUNYA

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  3. PORKINS-BLOG GUY:
    THOSE SECOND ORKS ARE TEH KEWLWEST AND BADDASS OF TEHM ALL WHY CANNAT I HAVE TEHM TOO WITH TEH FIRST KIND? WHAT IF TEH SECOND KIND IS AM ARE TEH ORC SQUAD LEADER, BODYGARD CHIEFTAINS ANDKINGS TAHT ROSE UP TO DIZZYING HEIGHTS OF ORK SOCEITY CUZ TEHY ARE SUCH NASTIES? WHY DOES AVRYTHING HAVE TO BE A BINERY CHOYCE? IS TAHT REQUIRED TO GET AN OSR-CRED?? LOLOL

    JUST PLAY DRAGGINLANCE, NO ORKS IN KRYNN (AT LEEST IN 1e).

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    Replies
    1. Your reading skills appear to be about on par with your writing skills. Seriously, dude, you're posting as this idiot facade on the blog of an English teacher. That's the reason I usually delete your posts. Making an effort to write poorly offends me more than your trolling ever did.

      But since you're actually trying to make a valid point for once, I'll respond and leave your posts here.

      Where in my little essay above did I proscribe using both types of orcs in one campaign? Where did I tell you to make a binary choice? Point that out for me, please. You're reading things into my post that aren't there. I'm just demonstrating different types of orcs -- one type that matches a flat d8 hit point spread, some big and tough, some not; and another type that matches Alexis's contention that orcs should have above average hit points. Nowhere do I tell the reader they must use one type or another but not both.

      I actually do something similar to what you describe in my game. There are different tribes of goblinoids/orcs, and they have different qualities and tendencies.

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