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Friday, June 10, 2011

Heroes Need Not Apply? I don't think so

So I'm reading through my blog list this morning and of course there's a lot of reaction to the Dungeon Crawl Classics beta that's been released for free.  I still haven't taken a look at it.  I've been too busy this week.  Today's our anniversary, so I know I won't get around to it tonight.

Just wanted to throw up a quick reaction to some of the blogs discussing the non-heroic focus of DCC (and LotFP:WFR). 

Making treasure the standard of progress (gold for XP being much greater than monster XP, and no 'story' or 'skill' rewards until 2E) doesn't invalidate heroic play.  It's fairly easy to incorporate the treasure hunt motif with a heroic vein.  That's the whole point of one of the most popular movie series ever (yeah, the 4th one sucked, we'll ignore that for now).

12 comments:

  1. So I get my XP even if my GP end up in a museum or area 51? Cool!

    I like your take on DCC / LotFP :-)

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  4. When I think of 'Adventure Gaming' this series of films is high on my list. :)

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  6. @scottsz - I don't think its that hard. I think part of the issue is folks sometimes stake out a more extreme rhetorical position on the subject than they actually feel as a reaction to what they perceive as the extreme position of the other side.

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  7. I always liked playing protagonists. Bad guys are assholes. Evil characters are assholes. Most people I've gamed with interpret "evil" alignment as "petty, churlish douchebag."

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  9. Sometimes the players and.dm have different ideas. That's all I. Have to say now ...

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  10. Saying something like "Heroes Need Not Apply" gives a game the *illusion* of being dark, edgy and mature, when it usually is just sullen, violent and adolescent.

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  11. Scottsz, what happened? Blogger bug, or did you just decide you didn't like what you said? I thought you had a few good things to say. Oh well.

    Jaap, most definitely! And you've inspired my next post which hopefully I'll get up tomorrow.

    Ryan--I agree. And every time I've tried to play an evil character, that's more or less how it turned out. So I really save the evil for when I'm a DM these days.

    Grumpy--again, I agree. It's good marketing, but it often fails to live up to the promise. I think that might have a lot to do with Ryan's point, though.

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  12. To much warping/spin going on across too many comment blocks. The usual suspects, of course. Apologies.

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