Last night, I brought my Wizkids Pirates of the "X" game to the Board Game Group. It was the first time I'd brought it, and the first time to play for everyone else. During the game, Alex was busy thinking of ways to modify the game, and I showed him some of the alternate ideas my old group in Japan and I had come up with.
I also mentioned that the little cardboard ships would be great for a maritime D&D campaign. Alex mentioned that there aren't rules for that (he played lots of 2E, and I think they all ended up in one of the numerous splatbooks for that edition). I said that Classic actually has some fairly decent rules for sea-faring, and he got interested.
If I shift my sandbox to a mysterious Aegean/Caribbean type setting, I think I could get him to play...
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