I finished editing my Missions & Mayhem core rules draft, as well as Cryptids & Conspiracy and Bughunts & Bedlam modules based on the feedback I got from the Busan Con 2026 players. I also just ran an adventure I wrote with the revisions, but the players (my usual group) wanted to jump right in so they used their old version characters.
No problem. What changes we needed to make on the fly were minimal.
This was a car chase adventure. There ended up not being much car-vs-car combat action. Instead, Denis' Hero used a rocket launcher to clear a path for the party's vehicles (a semi on loan from the company they were working for, hauling a load, and driven by Charles' Hero) and a motorcycle (Jada's Hero) and a sports car (Steven's Hero).
There were some chases, a few gun fights, an attempt by an agent from a rival company to steal a sample of the cargo, and a final chase/gun fight at the Mexican border as the party attempted to finish smuggling drugs INTO Mexico (pharmaceuticals, not recreational drugs, but still).
Everyone had a good time. After the adventure, I had them level up to 5th. And we converted them to the new version of the rules at the same time. The conversion was pretty painless. I'd removed a few proficiencies, but for the most part it wasn't an issue. The eliminated proficiency slots transferred to proficiencies the characters hadn't trained yet, so it was pretty easy.
I think the main core rules, except for a typo or two (found one already) are good to go. They just need some illustrations and formatting. Oh, and a cover. Need to figure out what I want to do for covers for these games.
Cryptids & Conspiracy isn't quite done yet, but it's close. I need to write up the sample adventures (ones I ran my group through) and add a bit more advice about how to create adventures or manage a campaign.
Bughunts & Bedlam is still pretty bare bones. I have the advanced classes, rules for androids, and weapons done. The rest of the equipment & vehicles, space travel rules, guidelines for creating planets/moons/space stations for missions to take place on, and a whole bunch of alien, robot, and NPC stats need designing. Then I'll need to add the campaign advice and sample adventures. So it's a long way off. But if I can get the gear section and a few aliens/robots as opponents done soon, I'll start play testing it even if there are holes in the game.


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