I started work on East Marches again over the weekend. I did a bit of editing to the map (fixing a few errors in numbering, recoloring to make it easier on the eyes on screen but still looking good printed). I also went through and organized the type and terrain of each encounter area on the map. I had used symbols for each type of encounter, and colors for terrain -- but I also have a classic B&W map with the symbols used by BX/BECMI maps too. In my notes, I jotted down each along with the number for the encounter.
Now, I remembered having gone through and brainstormed ideas for what to put in the encounters for the first difficulty band (up to 6 hexes from the home base). They included a name, ideas for monsters, types of treasures, and connections. But I couldn't find it anywhere. I figured it must have been thrown out. So last night, I jotted down some ideas for the first two zones, very basic ones.
So, now I've got two sets of ideas for each encounter in these first two zones. One set is more detailed, but looking over them, I will probably save some for later zones. Also, there are some similarities among the two lists, although not always at the same locations.
So, now I get to go through both and evaluate which ones to keep, which to move to further areas out, and which I can drop. I think this is going to be sort of fun.
I'm also going to try and keep the module as system agnostic as possible, so that I can run it with TSR-East, Chanbara, Flying Swordsmen (maybe)
, AD&D OA, Ruins & Ronin, or what have you.